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3139a85a2b
Ryujinx
/
Ryujinx.Graphics.Gpu
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gdkchan
3139a85a2b
Allow copy texture views to have mismatching multisample state (
#3152
)
2022-04-08 11:26:48 +02:00
..
AutoDeleteCache.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
FormatInfo.cs
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
ITextureDescriptor.cs
Pool.cs
ReductionFilter.cs
Sampler.cs
Move texture anisotropy check to SetInfo (
#2843
)
2021-12-08 18:09:36 -03:00
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (
#2832
)
2021-11-13 16:04:21 -03:00
Texture.cs
Allow copy texture views to have mismatching multisample state (
#3152
)
2022-04-08 11:26:48 +02:00
TextureBindingInfo.cs
TextureBindingsManager.cs
Fix res scale parameters not being updated in vertex shader (
#3046
)
2022-01-27 14:17:13 -03:00
TextureCache.cs
Allow copy texture views to have mismatching multisample state (
#3152
)
2022-04-08 11:26:48 +02:00
TextureCompatibility.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
TextureComponent.cs
TextureDependency.cs
TextureDescriptor.cs
TextureDescriptorType.cs
TextureGroup.cs
Allow textures to have their data partially mapped (
#2629
)
2022-02-22 13:34:16 -03:00
TextureGroupHandle.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
TextureInfo.cs
TextureManager.cs
Fix bug that could cause depth buffer to be missing after clear (
#3067
)
2022-01-31 00:11:43 -03:00
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
TextureTarget.cs
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00