mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-27 03:59:13 +01:00
313f8d2eb6
* am/lbl/hid/pctl: Enabled VR Rendering This PR enable VR rendering on games which support it through the Toy-Con VR Goggles. Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved. Everything is implemented accordingly to RE: - am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx. - lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled. - pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted. - hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now. Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games. * Fix permission flag check * Address gdkchan feedback
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Lbl
|
|
{
|
|
[Service("lbl")]
|
|
class LblControllerServer : ILblController
|
|
{
|
|
private bool _vrModeEnabled;
|
|
private float _currentBrightnessSettingForVrMode;
|
|
|
|
public LblControllerServer(ServiceCtx context) : base(context) { }
|
|
|
|
protected override void SetCurrentBrightnessSettingForVrMode(float currentBrightnessSettingForVrMode)
|
|
{
|
|
if (float.IsNaN(currentBrightnessSettingForVrMode) || float.IsInfinity(currentBrightnessSettingForVrMode))
|
|
{
|
|
_currentBrightnessSettingForVrMode = 0.0f;
|
|
|
|
return;
|
|
}
|
|
|
|
_currentBrightnessSettingForVrMode = currentBrightnessSettingForVrMode;
|
|
}
|
|
|
|
protected override float GetCurrentBrightnessSettingForVrMode()
|
|
{
|
|
if (float.IsNaN(_currentBrightnessSettingForVrMode) || float.IsInfinity(_currentBrightnessSettingForVrMode))
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
return _currentBrightnessSettingForVrMode;
|
|
}
|
|
|
|
internal override void EnableVrMode()
|
|
{
|
|
_vrModeEnabled = true;
|
|
|
|
// NOTE: Service check _vrModeEnabled field value in a thread and then change the screen brightness.
|
|
// Since we don't support that. It's fine to do nothing.
|
|
}
|
|
|
|
internal override void DisableVrMode()
|
|
{
|
|
_vrModeEnabled = false;
|
|
|
|
// NOTE: Service check _vrModeEnabled field value in a thread and then change the screen brightness.
|
|
// Since we don't support that. It's fine to do nothing.
|
|
}
|
|
|
|
protected override bool IsVrModeEnabled()
|
|
{
|
|
return _vrModeEnabled;
|
|
}
|
|
}
|
|
}
|