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https://github.com/GreemDev/Ryujinx
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d306115750
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
35 lines
711 B
C#
35 lines
711 B
C#
using System.IO;
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using Utf8Json;
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namespace Ryujinx.Common.Logging
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{
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public class JsonLogTarget : ILogTarget
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{
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private Stream _stream;
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private bool _leaveOpen;
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public JsonLogTarget(Stream stream)
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{
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_stream = stream;
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}
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public JsonLogTarget(Stream stream, bool leaveOpen)
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{
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_stream = stream;
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_leaveOpen = leaveOpen;
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}
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public void Log(object sender, LogEventArgs e)
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{
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JsonSerializer.Serialize(_stream, e);
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}
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public void Dispose()
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{
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if (!_leaveOpen)
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{
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_stream.Dispose();
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}
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}
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}
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}
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