mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-27 03:59:13 +01:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
200 lines
No EOL
5 KiB
C#
200 lines
No EOL
5 KiB
C#
using Ryujinx.Graphics.Memory;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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{
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class NvGpuASCtx
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{
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public NvGpuVmm Vmm { get; private set; }
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private class Range
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{
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public ulong Start { get; private set; }
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public ulong End { get; private set; }
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public Range(long Position, long Size)
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{
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Start = (ulong)Position;
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End = (ulong)Size + Start;
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}
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}
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private class MappedMemory : Range
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{
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public long PhysicalAddress { get; private set; }
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public bool VaAllocated { get; private set; }
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public MappedMemory(
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long Position,
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long Size,
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long PhysicalAddress,
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bool VaAllocated) : base(Position, Size)
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{
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this.PhysicalAddress = PhysicalAddress;
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this.VaAllocated = VaAllocated;
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}
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}
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private SortedList<long, Range> Maps;
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private SortedList<long, Range> Reservations;
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public NvGpuASCtx(ServiceCtx Context)
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{
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Vmm = new NvGpuVmm(Context.Memory);
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Maps = new SortedList<long, Range>();
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Reservations = new SortedList<long, Range>();
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}
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public bool ValidateFixedBuffer(long Position, long Size)
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{
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long MapEnd = Position + Size;
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//Check if size is valid (0 is also not allowed).
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if ((ulong)MapEnd <= (ulong)Position)
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{
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return false;
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}
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//Check if address is page aligned.
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if ((Position & NvGpuVmm.PageMask) != 0)
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{
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return false;
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}
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//Check if region is reserved.
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if (BinarySearch(Reservations, Position) == null)
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{
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return false;
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}
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//Check for overlap with already mapped buffers.
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Range Map = BinarySearchLt(Maps, MapEnd);
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if (Map != null && Map.End > (ulong)Position)
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{
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return false;
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}
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return true;
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}
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public void AddMap(
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long Position,
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long Size,
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long PhysicalAddress,
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bool VaAllocated)
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{
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Maps.Add(Position, new MappedMemory(Position, Size, PhysicalAddress, VaAllocated));
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}
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public bool RemoveMap(long Position, out long Size)
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{
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Size = 0;
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if (Maps.Remove(Position, out Range Value))
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{
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MappedMemory Map = (MappedMemory)Value;
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if (Map.VaAllocated)
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{
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Size = (long)(Map.End - Map.Start);
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}
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return true;
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}
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return false;
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}
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public bool TryGetMapPhysicalAddress(long Position, out long PhysicalAddress)
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{
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Range Map = BinarySearch(Maps, Position);
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if (Map != null)
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{
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PhysicalAddress = ((MappedMemory)Map).PhysicalAddress;
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return true;
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}
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PhysicalAddress = 0;
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return false;
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}
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public void AddReservation(long Position, long Size)
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{
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Reservations.Add(Position, new Range(Position, Size));
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}
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public bool RemoveReservation(long Position)
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{
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return Reservations.Remove(Position);
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}
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private Range BinarySearch(SortedList<long, Range> Lst, long Position)
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{
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int Left = 0;
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int Right = Lst.Count - 1;
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while (Left <= Right)
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{
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int Size = Right - Left;
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int Middle = Left + (Size >> 1);
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Range Rg = Lst.Values[Middle];
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if ((ulong)Position >= Rg.Start && (ulong)Position < Rg.End)
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{
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return Rg;
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}
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if ((ulong)Position < Rg.Start)
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{
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Right = Middle - 1;
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}
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else
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{
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Left = Middle + 1;
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}
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}
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return null;
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}
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private Range BinarySearchLt(SortedList<long, Range> Lst, long Position)
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{
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Range LtRg = null;
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int Left = 0;
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int Right = Lst.Count - 1;
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while (Left <= Right)
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{
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int Size = Right - Left;
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int Middle = Left + (Size >> 1);
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Range Rg = Lst.Values[Middle];
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if ((ulong)Position < Rg.Start)
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{
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Right = Middle - 1;
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}
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else
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{
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Left = Middle + 1;
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if ((ulong)Position > Rg.Start)
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{
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LtRg = Rg;
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}
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}
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}
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return LtRg;
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}
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}
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} |