mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-02 06:22:06 +01:00
33f8284bc0
* hos/gui: Add a check of NCA program index in titleid This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index. We currently return the last index, instead of the lower one. Same check is added to ApplicationLibrary in the UI. I've cleaned up both file too. * hle: implement partial relaunch logic TODO: make the emulator auto relauch. * Handle auto relaunch * hle: Unify update usage system * hle: Implement support of multi programs in update system * Add some documentation * Address rip's comment Co-authored-by: Ac_K <Acoustik666@gmail.com>
139 lines
No EOL
5.6 KiB
C#
139 lines
No EOL
5.6 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
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using Ryujinx.HLE.HOS.Services.Arp;
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using System;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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class IManagerForApplication : IpcService
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{
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// TODO: Determine where and how NetworkServiceAccountId is set.
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private const long NetworkServiceAccountId = 0xcafe;
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private UserId _userId;
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private ApplicationLaunchProperty _applicationLaunchProperty;
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public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
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{
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_userId = userId;
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_applicationLaunchProperty = applicationLaunchProperty;
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}
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[Command(0)]
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// CheckAvailability()
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public ResultCode CheckAvailability(ServiceCtx context)
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{
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// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x".
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// Then it searches the Availability of Online Services related to the UserId in this file and returns it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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// NOTE: Even if we try to return different error codes here, the guest still needs other calls.
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return ResultCode.Success;
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}
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[Command(1)]
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// GetAccountId() -> nn::account::NetworkServiceAccountId
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public ResultCode GetAccountId(ServiceCtx context)
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{
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// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted
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// as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the account:/ savedata.
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// Then it searches the NetworkServiceAccountId related to the UserId in this file and returns it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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return ResultCode.Success;
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}
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[Command(2)]
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// EnsureIdTokenCacheAsync() -> object<nn::account::detail::IAsyncContext>
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public ResultCode EnsureIdTokenCacheAsync(ServiceCtx context)
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{
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KEvent asyncEvent = new KEvent(context.Device.System.KernelContext);
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AsyncExecution asyncExecution = new AsyncExecution(asyncEvent);
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asyncExecution.Initialize(1000, EnsureIdTokenCacheAsyncImpl);
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MakeObject(context, new IAsyncContext(asyncExecution));
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// return ResultCode.NullObject if the IAsyncContext pointer is null. Doesn't occur in our case.
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return ResultCode.Success;
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}
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private async Task EnsureIdTokenCacheAsyncImpl(CancellationToken token)
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{
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// NOTE: This open the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
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// in the "account:/" savedata.
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// Then its read data, use dauth API with this data to get the Token Id and probably store the dauth response
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// in "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the "account:/" savedata.
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// Since we don't support online services, we can stub it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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// TODO: Use a real function instead, with the CancellationToken.
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await Task.CompletedTask;
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}
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[Command(3)]
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// LoadIdTokenCache() -> (u32 id_token_cache_size, buffer<bytes, 6>)
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public ResultCode LoadIdTokenCache(ServiceCtx context)
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{
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long bufferPosition = context.Request.ReceiveBuff[0].Position;
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long bufferSize = context.Request.ReceiveBuff[0].Size;
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// NOTE: This opens the file at "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
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// in the "account:/" savedata and writes some data in the buffer.
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// Since we don't support online services, we can stub it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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/*
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if (internal_object != null)
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{
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if (bufferSize > 0xC00)
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{
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return ResultCode.InvalidIdTokenCacheBufferSize;
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}
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}
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*/
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int idTokenCacheSize = 0;
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MemoryHelper.FillWithZeros(context.Memory, bufferPosition, (int)bufferSize);
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context.ResponseData.Write(idTokenCacheSize);
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return ResultCode.Success;
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}
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[Command(130)]
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// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
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public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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// TODO: determine and fill the two output IPC buffers.
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return ResultCode.Success;
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}
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[Command(160)] // 5.0.0+
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// StoreOpenContext()
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public ResultCode StoreOpenContext(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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return ResultCode.Success;
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}
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}
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} |