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https://github.com/GreemDev/Ryujinx
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* friends: INotificationService Implementation of GetEvent According to the RE, the event isn't signaled when handle is returned. ```C long nn::friends::detail::service::NotificationService::GetEvent(long this, uint *output_handle) { long inner_struct_event; int result; if (this->event_created) { inner_struct_event = &this->event_object; } else { inner_struct_event = &this->event_object; result = CreateEvent(&this->event_object, 0, 1); if ( result ) { Assert(); } this->event_created = true; } uint event_handle = nn::os::detail::DetachReadableHandleOfInterProcessEvent(inner_struct_event); *output_handle = event_handle; int unknown = *((char *)output_handle + 4); *((char *)output_handle + 4) = 1; if (unknown) { CloseHandle(*output_handle); } return 0LL; } ``` Co-Authored-By: Thomas Guillemard <me@thog.eu>
50 lines
No EOL
1.5 KiB
C#
50 lines
No EOL
1.5 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Friend
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{
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class INotificationService : IpcService
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{
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private UInt128 _userId;
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private KEvent _notificationEvent;
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private int _notificationEventHandle = 0;
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public INotificationService(UInt128 userId)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetEvent }, // 2.0.0+
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//{ 1, Clear }, // 2.0.0+
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//{ 2, Pop }, // 2.0.0+
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};
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_userId = userId;
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}
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public long GetEvent(ServiceCtx context)
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{
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if (_notificationEventHandle == 0)
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{
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_notificationEvent = new KEvent(context.Device.System);
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if (context.Process.HandleTable.GenerateHandle(_notificationEvent.ReadableEvent, out _notificationEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_notificationEventHandle);
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return 0;
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}
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}
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} |