mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-29 04:59:15 +01:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
172 lines
4.8 KiB
C#
172 lines
4.8 KiB
C#
using System;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|
{
|
|
/// <summary>
|
|
/// A threaded executor of periodic actions that can be cancelled. The total execution time is optional
|
|
/// and, in this case, a progress is reported back to the action.
|
|
/// </summary>
|
|
class TimedAction
|
|
{
|
|
public const int MaxThreadSleep = 100;
|
|
|
|
private class SleepSubstepData
|
|
{
|
|
public readonly int SleepMilliseconds;
|
|
public readonly int SleepCount;
|
|
public readonly int SleepRemainderMilliseconds;
|
|
|
|
public SleepSubstepData(int sleepMilliseconds)
|
|
{
|
|
SleepMilliseconds = Math.Min(sleepMilliseconds, MaxThreadSleep);
|
|
SleepCount = sleepMilliseconds / SleepMilliseconds;
|
|
SleepRemainderMilliseconds = sleepMilliseconds - SleepCount * SleepMilliseconds;
|
|
}
|
|
}
|
|
|
|
private TRef<bool> _cancelled = null;
|
|
private Thread _thread = null;
|
|
private object _lock = new object();
|
|
|
|
public bool IsRunning
|
|
{
|
|
get
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_thread == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return _thread.IsAlive;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RequestCancel()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_cancelled != null)
|
|
{
|
|
Volatile.Write(ref _cancelled.Value, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
public TimedAction() { }
|
|
|
|
private void Reset(Thread thread, TRef<bool> cancelled)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
// Cancel the current task.
|
|
if (_cancelled != null)
|
|
{
|
|
Volatile.Write(ref _cancelled.Value, true);
|
|
}
|
|
|
|
_cancelled = cancelled;
|
|
|
|
_thread = thread;
|
|
_thread.IsBackground = true;
|
|
_thread.Start();
|
|
}
|
|
}
|
|
|
|
public void Reset(Action<float> action, int totalMilliseconds, int sleepMilliseconds)
|
|
{
|
|
// Create a dedicated cancel token for each task.
|
|
var cancelled = new TRef<bool>(false);
|
|
|
|
Reset(new Thread(() =>
|
|
{
|
|
var substepData = new SleepSubstepData(sleepMilliseconds);
|
|
|
|
int totalCount = totalMilliseconds / sleepMilliseconds;
|
|
int totalRemainder = totalMilliseconds - totalCount * sleepMilliseconds;
|
|
|
|
if (Volatile.Read(ref cancelled.Value))
|
|
{
|
|
action(-1);
|
|
|
|
return;
|
|
}
|
|
|
|
action(0);
|
|
|
|
for (int i = 1; i <= totalCount; i++)
|
|
{
|
|
if (SleepWithSubstep(substepData, cancelled))
|
|
{
|
|
action(-1);
|
|
|
|
return;
|
|
}
|
|
|
|
action((float)(i * sleepMilliseconds) / totalMilliseconds);
|
|
}
|
|
|
|
if (totalRemainder > 0)
|
|
{
|
|
if (SleepWithSubstep(substepData, cancelled))
|
|
{
|
|
action(-1);
|
|
|
|
return;
|
|
}
|
|
|
|
action(1);
|
|
}
|
|
}), cancelled);
|
|
}
|
|
|
|
public void Reset(Action action, int sleepMilliseconds)
|
|
{
|
|
// Create a dedicated cancel token for each task.
|
|
var cancelled = new TRef<bool>(false);
|
|
|
|
Reset(new Thread(() =>
|
|
{
|
|
var substepData = new SleepSubstepData(sleepMilliseconds);
|
|
|
|
while (!Volatile.Read(ref cancelled.Value))
|
|
{
|
|
action();
|
|
|
|
if (SleepWithSubstep(substepData, cancelled))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}), cancelled);
|
|
}
|
|
|
|
private static bool SleepWithSubstep(SleepSubstepData substepData, TRef<bool> cancelled)
|
|
{
|
|
for (int i = 0; i < substepData.SleepCount; i++)
|
|
{
|
|
if (Volatile.Read(ref cancelled.Value))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
Thread.Sleep(substepData.SleepMilliseconds);
|
|
}
|
|
|
|
if (substepData.SleepRemainderMilliseconds > 0)
|
|
{
|
|
if (Volatile.Read(ref cancelled.Value))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
Thread.Sleep(substepData.SleepRemainderMilliseconds);
|
|
}
|
|
|
|
return Volatile.Read(ref cancelled.Value);
|
|
}
|
|
}
|
|
}
|