mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
f41687f4c1
* Remove a bit of unsafety around * Regenerate StructArrayHelpers with a max element value of 256 * hle: remove unsafe marker from all struct that had it * hle: make SoftwareKeyboardRenderer.TryCopyTo safe * hle: remove unsafety in NpadDevice and remove AllowUnsafeBlocks from csproj * Revert "Regenerate StructArrayHelpers with a max element value of 256" This reverts commit f32a6e5be094f50571970eb1116b65c080781d05. * Introduce ByteArray of various size and use that instead of ArrayXXX to avoid stackoverflow in .NET runtime type resolution * Use ByteArray more * Add some missing spaces on Pack = 1 for various structs * Fix broken logic for TryCopyTo * Address gdkchan's comment * Address gdkchan's comment
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE;
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using System;
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using System.IO;
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namespace Ryujinx.HLE.HOS.Applets
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{
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internal class PlayerSelectApplet : IApplet
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{
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private Horizon _system;
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private AppletSession _normalSession;
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private AppletSession _interactiveSession;
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public event EventHandler AppletStateChanged;
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public PlayerSelectApplet(Horizon system)
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{
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_system = system;
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}
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public ResultCode Start(AppletSession normalSession, AppletSession interactiveSession)
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{
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_normalSession = normalSession;
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_interactiveSession = interactiveSession;
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// TODO(jduncanator): Parse PlayerSelectConfig from input data
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_normalSession.Push(BuildResponse());
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AppletStateChanged?.Invoke(this, null);
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_system.ReturnFocus();
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return ResultCode.Success;
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}
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public ResultCode GetResult()
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{
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return ResultCode.Success;
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}
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private byte[] BuildResponse()
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{
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UserProfile currentUser = _system.AccountManager.LastOpenedUser;
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using (MemoryStream stream = new MemoryStream())
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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writer.Write((ulong)PlayerSelectResult.Success);
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currentUser.UserId.Write(writer);
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return stream.ToArray();
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}
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}
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}
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}
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