mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-26 22:06:45 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
121 lines
No EOL
2.8 KiB
C#
121 lines
No EOL
2.8 KiB
C#
using System;
|
|
using System.Numerics;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec.H264
|
|
{
|
|
struct H264BitStreamWriter
|
|
{
|
|
private const int BufferSize = 8;
|
|
|
|
private readonly byte[] _workBuffer;
|
|
|
|
private int _offset;
|
|
private int _buffer;
|
|
private int _bufferPos;
|
|
|
|
public H264BitStreamWriter(byte[] workBuffer)
|
|
{
|
|
_workBuffer = workBuffer;
|
|
_offset = 0;
|
|
_buffer = 0;
|
|
_bufferPos = 0;
|
|
}
|
|
|
|
public void WriteBit(bool value)
|
|
{
|
|
WriteBits(value ? 1 : 0, 1);
|
|
}
|
|
|
|
public void WriteBits(int value, int valueSize)
|
|
{
|
|
int valuePos = 0;
|
|
|
|
int remaining = valueSize;
|
|
|
|
while (remaining > 0)
|
|
{
|
|
int copySize = remaining;
|
|
|
|
int free = GetFreeBufferBits();
|
|
|
|
if (copySize > free)
|
|
{
|
|
copySize = free;
|
|
}
|
|
|
|
int mask = (1 << copySize) - 1;
|
|
|
|
int srcShift = (valueSize - valuePos) - copySize;
|
|
int dstShift = (BufferSize - _bufferPos) - copySize;
|
|
|
|
_buffer |= ((value >> srcShift) & mask) << dstShift;
|
|
|
|
valuePos += copySize;
|
|
_bufferPos += copySize;
|
|
remaining -= copySize;
|
|
}
|
|
}
|
|
|
|
private int GetFreeBufferBits()
|
|
{
|
|
if (_bufferPos == BufferSize)
|
|
{
|
|
Flush();
|
|
}
|
|
|
|
return BufferSize - _bufferPos;
|
|
}
|
|
|
|
public void Flush()
|
|
{
|
|
if (_bufferPos != 0)
|
|
{
|
|
_workBuffer[_offset++] = (byte)_buffer;
|
|
|
|
_buffer = 0;
|
|
_bufferPos = 0;
|
|
}
|
|
}
|
|
|
|
public void End()
|
|
{
|
|
WriteBit(true);
|
|
|
|
Flush();
|
|
}
|
|
|
|
public Span<byte> AsSpan()
|
|
{
|
|
return new Span<byte>(_workBuffer).Slice(0, _offset);
|
|
}
|
|
|
|
public void WriteU(uint value, int valueSize) => WriteBits((int)value, valueSize);
|
|
public void WriteSe(int value) => WriteExpGolombCodedInt(value);
|
|
public void WriteUe(uint value) => WriteExpGolombCodedUInt(value);
|
|
|
|
private void WriteExpGolombCodedInt(int value)
|
|
{
|
|
int sign = value <= 0 ? 0 : 1;
|
|
|
|
if (value < 0)
|
|
{
|
|
value = -value;
|
|
}
|
|
|
|
value = (value << 1) - sign;
|
|
|
|
WriteExpGolombCodedUInt((uint)value);
|
|
}
|
|
|
|
private void WriteExpGolombCodedUInt(uint value)
|
|
{
|
|
int size = 32 - BitOperations.LeadingZeroCount(value + 1);
|
|
|
|
WriteBits(1, size);
|
|
|
|
value -= (1u << (size - 1)) - 1;
|
|
|
|
WriteBits((int)value, size - 1);
|
|
}
|
|
}
|
|
} |