mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-30 05:22:08 +01:00
3bd357045f
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
350 lines
No EOL
12 KiB
C#
350 lines
No EOL
12 KiB
C#
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
|
|
using Ryujinx.Graphics.Shader.Decoders;
|
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
|
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
public static class Translator
|
|
{
|
|
private const int HeaderSize = 0x50;
|
|
|
|
internal struct FunctionCode
|
|
{
|
|
public Operation[] Code { get; }
|
|
|
|
public FunctionCode(Operation[] code)
|
|
{
|
|
Code = code;
|
|
}
|
|
}
|
|
|
|
public static TranslatorContext CreateContext(
|
|
ulong address,
|
|
IGpuAccessor gpuAccessor,
|
|
TranslationOptions options,
|
|
TranslationCounts counts = null)
|
|
{
|
|
counts ??= new TranslationCounts();
|
|
|
|
return DecodeShader(address, gpuAccessor, options, counts);
|
|
}
|
|
|
|
internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo)
|
|
{
|
|
var cfgs = new ControlFlowGraph[functions.Length];
|
|
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
|
|
|
for (int i = 0; i < functions.Length; i++)
|
|
{
|
|
cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
|
|
|
|
if (i != 0)
|
|
{
|
|
frus[i] = RegisterUsage.RunPass(cfgs[i]);
|
|
}
|
|
}
|
|
|
|
Function[] funcs = new Function[functions.Length];
|
|
|
|
for (int i = 0; i < functions.Length; i++)
|
|
{
|
|
var cfg = cfgs[i];
|
|
|
|
int inArgumentsCount = 0;
|
|
int outArgumentsCount = 0;
|
|
|
|
if (i != 0)
|
|
{
|
|
var fru = frus[i];
|
|
|
|
inArgumentsCount = fru.InArguments.Length;
|
|
outArgumentsCount = fru.OutArguments.Length;
|
|
}
|
|
|
|
if (cfg.Blocks.Length != 0)
|
|
{
|
|
RegisterUsage.FixupCalls(cfg.Blocks, frus);
|
|
|
|
Dominance.FindDominators(cfg);
|
|
Dominance.FindDominanceFrontiers(cfg.Blocks);
|
|
|
|
Ssa.Rename(cfg.Blocks);
|
|
|
|
Optimizer.RunPass(cfg.Blocks, config);
|
|
|
|
Rewriter.RunPass(cfg.Blocks, config);
|
|
}
|
|
|
|
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
|
}
|
|
|
|
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
|
|
|
ShaderProgram program;
|
|
|
|
switch (config.Options.TargetLanguage)
|
|
{
|
|
case TargetLanguage.Glsl:
|
|
program = new ShaderProgram(config.Stage, GlslGenerator.Generate(sInfo, config));
|
|
break;
|
|
default:
|
|
throw new NotImplementedException(config.Options.TargetLanguage.ToString());
|
|
}
|
|
|
|
shaderProgramInfo = new ShaderProgramInfo(
|
|
config.GetConstantBufferDescriptors(),
|
|
config.GetStorageBufferDescriptors(),
|
|
config.GetTextureDescriptors(),
|
|
config.GetImageDescriptors(),
|
|
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
|
config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
|
|
config.ClipDistancesWritten,
|
|
config.OmapTargets);
|
|
|
|
return program;
|
|
}
|
|
|
|
private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options, TranslationCounts counts)
|
|
{
|
|
ShaderConfig config;
|
|
DecodedProgram program;
|
|
ulong maxEndAddress = 0;
|
|
|
|
if ((options.Flags & TranslationFlags.Compute) != 0)
|
|
{
|
|
config = new ShaderConfig(gpuAccessor, options, counts);
|
|
|
|
program = Decoder.Decode(config, address);
|
|
}
|
|
else
|
|
{
|
|
config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options, counts);
|
|
|
|
program = Decoder.Decode(config, address + HeaderSize);
|
|
}
|
|
|
|
foreach (DecodedFunction function in program)
|
|
{
|
|
foreach (Block block in function.Blocks)
|
|
{
|
|
if (maxEndAddress < block.EndAddress)
|
|
{
|
|
maxEndAddress = block.EndAddress;
|
|
}
|
|
|
|
if (!config.UsedFeatures.HasFlag(FeatureFlags.Bindless))
|
|
{
|
|
for (int index = 0; index < block.OpCodes.Count; index++)
|
|
{
|
|
InstOp op = block.OpCodes[index];
|
|
|
|
if (op.Props.HasFlag(InstProps.Tex))
|
|
{
|
|
int tidB = (int)((op.RawOpCode >> 36) & 0x1fff);
|
|
config.TextureHandlesForCache.Add(tidB);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
|
|
|
|
return new TranslatorContext(address, program, config);
|
|
}
|
|
|
|
internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
|
|
{
|
|
initializationOperations = 0;
|
|
|
|
FunctionMatch.RunPass(program);
|
|
|
|
foreach (DecodedFunction function in program.OrderBy(x => x.Address).Where(x => !x.IsCompilerGenerated))
|
|
{
|
|
program.AddFunctionAndSetId(function);
|
|
}
|
|
|
|
FunctionCode[] functions = new FunctionCode[program.FunctionsWithIdCount];
|
|
|
|
for (int index = 0; index < functions.Length; index++)
|
|
{
|
|
EmitterContext context = new EmitterContext(program, config, index != 0);
|
|
|
|
if (initializeOutputs && index == 0)
|
|
{
|
|
EmitOutputsInitialization(context, config);
|
|
initializationOperations = context.OperationsCount;
|
|
}
|
|
|
|
DecodedFunction function = program.GetFunctionById(index);
|
|
|
|
foreach (Block block in function.Blocks)
|
|
{
|
|
context.CurrBlock = block;
|
|
|
|
context.MarkLabel(context.GetLabel(block.Address));
|
|
|
|
EmitOps(context, block);
|
|
}
|
|
|
|
functions[index] = new FunctionCode(context.GetOperations());
|
|
}
|
|
|
|
return functions;
|
|
}
|
|
|
|
private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
|
|
{
|
|
// Compute has no output attributes, and fragment is the last stage, so we
|
|
// don't need to initialize outputs on those stages.
|
|
if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (config.Stage == ShaderStage.Vertex)
|
|
{
|
|
InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
|
|
}
|
|
|
|
int usedAttributes = context.Config.UsedOutputAttributes;
|
|
while (usedAttributes != 0)
|
|
{
|
|
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
|
|
|
InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
|
|
|
|
usedAttributes &= ~(1 << index);
|
|
}
|
|
|
|
int usedAttributesPerPatch = context.Config.UsedOutputAttributesPerPatch;
|
|
while (usedAttributesPerPatch != 0)
|
|
{
|
|
int index = BitOperations.TrailingZeroCount(usedAttributesPerPatch);
|
|
|
|
InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: true);
|
|
|
|
usedAttributesPerPatch &= ~(1 << index);
|
|
}
|
|
|
|
if (config.NextUsesFixedFuncAttributes)
|
|
{
|
|
for (int i = 0; i < 4 + AttributeConsts.TexCoordCount; i++)
|
|
{
|
|
int index = config.GetFreeUserAttribute(isOutput: true, i);
|
|
if (index < 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
|
|
|
|
config.SetOutputUserAttributeFixedFunc(index);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void InitializeOutput(EmitterContext context, int baseAttr, bool perPatch)
|
|
{
|
|
for (int c = 0; c < 4; c++)
|
|
{
|
|
int attrOffset = baseAttr + c * 4;
|
|
context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
|
|
}
|
|
}
|
|
|
|
private static void EmitOps(EmitterContext context, Block block)
|
|
{
|
|
for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
|
|
{
|
|
InstOp op = block.OpCodes[opIndex];
|
|
|
|
if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
|
|
{
|
|
string instName;
|
|
|
|
if (op.Emitter != null)
|
|
{
|
|
instName = op.Name.ToString();
|
|
}
|
|
else
|
|
{
|
|
instName = "???";
|
|
|
|
context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
|
|
}
|
|
|
|
string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
|
|
|
|
context.Add(new CommentNode(dbgComment));
|
|
}
|
|
|
|
InstConditional opConditional = new InstConditional(op.RawOpCode);
|
|
|
|
bool noPred = op.Props.HasFlag(InstProps.NoPred);
|
|
if (!noPred && opConditional.Pred == RegisterConsts.PredicateTrueIndex && opConditional.PredInv)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Operand predSkipLbl = null;
|
|
|
|
if (Decoder.IsPopBranch(op.Name))
|
|
{
|
|
// If the instruction is a SYNC or BRK instruction with only one
|
|
// possible target address, then the instruction is basically
|
|
// just a simple branch, we can generate code similar to branch
|
|
// instructions, with the condition check on the branch itself.
|
|
noPred = block.SyncTargets.Count <= 1;
|
|
}
|
|
else if (op.Name == InstName.Bra)
|
|
{
|
|
noPred = true;
|
|
}
|
|
|
|
if (!(opConditional.Pred == RegisterConsts.PredicateTrueIndex || noPred))
|
|
{
|
|
Operand label;
|
|
|
|
if (opIndex == block.OpCodes.Count - 1 && block.HasNext())
|
|
{
|
|
label = context.GetLabel(block.Successors[0].Address);
|
|
}
|
|
else
|
|
{
|
|
label = Label();
|
|
|
|
predSkipLbl = label;
|
|
}
|
|
|
|
Operand pred = Register(opConditional.Pred, RegisterType.Predicate);
|
|
|
|
if (opConditional.PredInv)
|
|
{
|
|
context.BranchIfTrue(label, pred);
|
|
}
|
|
else
|
|
{
|
|
context.BranchIfFalse(label, pred);
|
|
}
|
|
}
|
|
|
|
context.CurrOp = op;
|
|
|
|
op.Emitter?.Invoke(context);
|
|
|
|
if (predSkipLbl != null)
|
|
{
|
|
context.MarkLabel(predSkipLbl);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |