Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan acc0b0f313
Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0

* Shader cache version bump
2021-12-05 13:25:05 +01:00
..
Optimizations Fix bindless/global memory elimination with inverted predicates (#2826) 2021-11-08 12:57:28 -03:00
AttributeConsts.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
ControlFlowGraph.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContext.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
EmitterContextInsts.cs Fix FLO.SH shader instruction with a input of 0 (#2876) 2021-12-05 13:25:05 +01:00
FeatureFlags.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
FunctionMatch.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
GlobalMemory.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
RegisterUsage.cs
Rewriter.cs Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
ShaderConfig.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
ShaderHeader.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Ssa.cs
TargetApi.cs
TargetLanguage.cs
TranslationCounts.cs
TranslationFlags.cs
TranslationOptions.cs
Translator.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
TranslatorContext.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00