mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-25 21:36:50 +01:00
27179d0218
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
26 lines
No EOL
1.1 KiB
C#
26 lines
No EOL
1.1 KiB
C#
using Ryujinx.HLE.HOS.Applets;
|
|
|
|
namespace Ryujinx.HLE
|
|
{
|
|
public interface IHostUiHandler
|
|
{
|
|
/// <summary>
|
|
/// Displays an Input Dialog box to the user and blocks until text is entered.
|
|
/// </summary>
|
|
/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
|
|
/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
|
|
bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText);
|
|
|
|
/// <summary>
|
|
/// Displays a Message Dialog box to the user and blocks until it is closed.
|
|
/// </summary>
|
|
/// <returns>True when OK is pressed, False otherwise.</returns>
|
|
bool DisplayMessageDialog(string title, string message);
|
|
|
|
/// <summary>
|
|
/// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed.
|
|
/// </summary>
|
|
/// <returns>True when OK is pressed, False otherwise.</returns>
|
|
bool DisplayMessageDialog(ControllerAppletUiArgs args);
|
|
}
|
|
} |