mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
ab5d77c0c4
This fixes missing audio on Nintendo Switch Sports Online Play Test.
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
|
using System;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.State
|
|
{
|
|
public class LimiterState
|
|
{
|
|
public float[] DectectorAverage;
|
|
public float[] CompressionGain;
|
|
public float[] DelayedSampleBuffer;
|
|
public int[] DelayedSampleBufferPosition;
|
|
|
|
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
|
|
{
|
|
DectectorAverage = new float[parameter.ChannelCount];
|
|
CompressionGain = new float[parameter.ChannelCount];
|
|
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
|
|
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
|
|
|
|
DectectorAverage.AsSpan().Fill(0.0f);
|
|
CompressionGain.AsSpan().Fill(1.0f);
|
|
DelayedSampleBufferPosition.AsSpan().Fill(0);
|
|
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
|
|
|
UpdateParameter(ref parameter);
|
|
}
|
|
|
|
public void UpdateParameter(ref LimiterParameter parameter) {}
|
|
}
|
|
}
|