Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
riperiperi 8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
..
HelperFunctions Fix shader FSWZADD instruction (#4069) 2022-12-08 14:08:07 -03:00
Instructions Shader: Bias textureGather instructions on AMD/Intel (#4703) 2023-04-22 18:02:39 -03:00
CodeGenContext.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
Declarations.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
DefaultNames.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GlslGenerator.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
NumberFormatter.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
OperandManager.cs Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) 2023-02-05 18:52:57 -03:00
TypeConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00