mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-29 21:12:33 +01:00
188 lines
5.5 KiB
C#
188 lines
5.5 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Core
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{
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[Flags]
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public enum HidControllerKeys
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{
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KEY_A = (1 << 0),
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KEY_B = (1 << 1),
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KEY_X = (1 << 2),
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KEY_Y = (1 << 3),
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KEY_LSTICK = (1 << 4),
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KEY_RSTICK = (1 << 5),
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KEY_L = (1 << 6),
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KEY_R = (1 << 7),
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KEY_ZL = (1 << 8),
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KEY_ZR = (1 << 9),
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KEY_PLUS = (1 << 10),
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KEY_MINUS = (1 << 11),
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KEY_DLEFT = (1 << 12),
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KEY_DUP = (1 << 13),
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KEY_DRIGHT = (1 << 14),
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KEY_DDOWN = (1 << 15),
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KEY_LSTICK_LEFT = (1 << 16),
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KEY_LSTICK_UP = (1 << 17),
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KEY_LSTICK_RIGHT = (1 << 18),
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KEY_LSTICK_DOWN = (1 << 19),
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KEY_RSTICK_LEFT = (1 << 20),
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KEY_RSTICK_UP = (1 << 21),
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KEY_RSTICK_RIGHT = (1 << 22),
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KEY_RSTICK_DOWN = (1 << 23),
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KEY_SL = (1 << 24),
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KEY_SR = (1 << 25),
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// Pseudo-key for at least one finger on the touch screen
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KEY_TOUCH = (1 << 26),
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// Buttons by orientation (for single Joy-Con), also works with Joy-Con pairs, Pro Controller
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KEY_JOYCON_RIGHT = (1 << 0),
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KEY_JOYCON_DOWN = (1 << 1),
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KEY_JOYCON_UP = (1 << 2),
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KEY_JOYCON_LEFT = (1 << 3),
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// Generic catch-all directions, also works for single Joy-Con
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KEY_UP = KEY_DUP | KEY_LSTICK_UP | KEY_RSTICK_UP,
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KEY_DOWN = KEY_DDOWN | KEY_LSTICK_DOWN | KEY_RSTICK_DOWN,
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KEY_LEFT = KEY_DLEFT | KEY_LSTICK_LEFT | KEY_RSTICK_LEFT,
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KEY_RIGHT = KEY_DRIGHT | KEY_LSTICK_RIGHT | KEY_RSTICK_RIGHT,
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}
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public enum HidControllerID
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{
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CONTROLLER_PLAYER_1 = 0,
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CONTROLLER_PLAYER_2 = 1,
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CONTROLLER_PLAYER_3 = 2,
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CONTROLLER_PLAYER_4 = 3,
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CONTROLLER_PLAYER_5 = 4,
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CONTROLLER_PLAYER_6 = 5,
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CONTROLLER_PLAYER_7 = 6,
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CONTROLLER_PLAYER_8 = 7,
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CONTROLLER_HANDHELD = 8,
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CONTROLLER_UNKNOWN = 9
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}
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public enum HidControllerJoystick
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{
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Joystick_Left = 0,
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Joystick_Right = 1,
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Joystick_Num_Sticks = 2
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}
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public enum HidControllerLayouts
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{
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Pro_Controller,
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Handheld_Joined,
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Joined,
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Left,
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Right,
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Main_No_Analog,
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Main
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}
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[Flags]
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public enum HidControllerConnectionState
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{
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Controller_State_Connected = (1 << 0),
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Controller_State_Wired = (1 << 1)
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}
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[Flags]
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public enum HidControllerType
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{
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ControllerType_ProController = (1 << 0),
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ControllerType_Handheld = (1 << 1),
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ControllerType_JoyconPair = (1 << 2),
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ControllerType_JoyconLeft = (1 << 3),
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ControllerType_JoyconRight = (1 << 4)
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}
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public enum HidControllerColorDescription
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{
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ColorDesc_ColorsNonexistent = (1 << 1),
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x8)]
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public struct JoystickPosition
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{
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public int DX;
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public int DY;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x20)]
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public struct HidControllerMAC
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{
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public ulong Timestamp;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
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public byte[] MAC;
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public ulong Unknown;
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public ulong Timestamp_2;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x28)]
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public struct HidControllerHeader
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{
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public uint Type;
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public uint IsHalf;
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public uint SingleColorsDescriptor;
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public uint SingleColorBody;
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public uint SingleColorButtons;
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public uint SplitColorsDescriptor;
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public uint LeftColorBody;
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public uint LeftColorButtons;
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public uint RightColorBody;
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public uint RightColorButtons;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x20)]
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public struct HidControllerLayoutHeader
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{
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public ulong TimestampTicks;
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public ulong NumEntries;
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public ulong LatestEntry;
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public ulong MaxEntryIndex;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x30)]
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public struct HidControllerInputEntry
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{
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public ulong Timestamp;
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public ulong Timestamp_2;
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public ulong Buttons;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = (int)HidControllerJoystick.Joystick_Num_Sticks)]
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public JoystickPosition[] Joysticks;
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public ulong ConnectionState;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x350)]
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public struct HidControllerLayout
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{
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public HidControllerLayoutHeader Header;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 17)]
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public HidControllerInputEntry[] Entries;
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}
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[StructLayout(LayoutKind.Sequential, Size = 0x5000)]
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public struct HidController
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{
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public HidControllerHeader Header;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 7)]
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public HidControllerLayout[] Layouts;
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/*
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pro_controller
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handheld_joined
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joined
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left
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right
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main_no_analog
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main
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*/
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x2A70)]
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public byte[] Unknown_1;
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public HidControllerMAC MacLeft;
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public HidControllerMAC MacRight;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0xDF8)]
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public byte[] Unknown_2;
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}
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}
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