mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
43b4b34376
* Initial implementation (no specialization) * Use specialization * Fix render scale, increase code gen version * Revert accidental change * Address Feedback
208 lines
7.3 KiB
C#
208 lines
7.3 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Gpu.Image;
|
|
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|
{
|
|
/// <summary>
|
|
/// Represents a GPU state and memory accessor.
|
|
/// </summary>
|
|
class DiskCacheGpuAccessor : GpuAccessorBase, IGpuAccessor
|
|
{
|
|
private readonly ReadOnlyMemory<byte> _data;
|
|
private readonly ReadOnlyMemory<byte> _cb1Data;
|
|
private readonly ShaderSpecializationState _oldSpecState;
|
|
private readonly ShaderSpecializationState _newSpecState;
|
|
private readonly int _stageIndex;
|
|
private ResourceCounts _resourceCounts;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the cached GPU state accessor for shader translation.
|
|
/// </summary>
|
|
/// <param name="context">GPU context</param>
|
|
/// <param name="data">The data of the shader</param>
|
|
/// <param name="cb1Data">The constant buffer 1 data of the shader</param>
|
|
/// <param name="oldSpecState">Shader specialization state of the cached shader</param>
|
|
/// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
|
|
/// <param name="stageIndex">Shader stage index</param>
|
|
public DiskCacheGpuAccessor(
|
|
GpuContext context,
|
|
ReadOnlyMemory<byte> data,
|
|
ReadOnlyMemory<byte> cb1Data,
|
|
ShaderSpecializationState oldSpecState,
|
|
ShaderSpecializationState newSpecState,
|
|
ResourceCounts counts,
|
|
int stageIndex) : base(context)
|
|
{
|
|
_data = data;
|
|
_cb1Data = cb1Data;
|
|
_oldSpecState = oldSpecState;
|
|
_newSpecState = newSpecState;
|
|
_stageIndex = stageIndex;
|
|
_resourceCounts = counts;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public uint ConstantBuffer1Read(int offset)
|
|
{
|
|
if (offset + sizeof(uint) > _cb1Data.Length)
|
|
{
|
|
throw new DiskCacheLoadException(DiskCacheLoadResult.InvalidCb1DataLength);
|
|
}
|
|
|
|
return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Log(string message)
|
|
{
|
|
Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}");
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
|
|
{
|
|
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryBindingConstantBuffer(int index)
|
|
{
|
|
return _resourceCounts.UniformBuffersCount++;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryBindingStorageBuffer(int index)
|
|
{
|
|
return _resourceCounts.StorageBuffersCount++;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryBindingTexture(int index)
|
|
{
|
|
return _resourceCounts.TexturesCount++;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryBindingImage(int index)
|
|
{
|
|
return _resourceCounts.ImagesCount++;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeLocalSizeX() => _oldSpecState.ComputeState.LocalSizeX;
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeLocalSizeY() => _oldSpecState.ComputeState.LocalSizeY;
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeLocalSizeZ() => _oldSpecState.ComputeState.LocalSizeZ;
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeLocalMemorySize() => _oldSpecState.ComputeState.LocalMemorySize;
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryComputeSharedMemorySize() => _oldSpecState.ComputeState.SharedMemorySize;
|
|
|
|
/// <inheritdoc/>
|
|
public uint QueryConstantBufferUse()
|
|
{
|
|
_newSpecState.RecordConstantBufferUse(_stageIndex, _oldSpecState.ConstantBufferUse[_stageIndex]);
|
|
return _oldSpecState.ConstantBufferUse[_stageIndex];
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public InputTopology QueryPrimitiveTopology()
|
|
{
|
|
_newSpecState.RecordPrimitiveTopology();
|
|
return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryTessCw()
|
|
{
|
|
return _oldSpecState.GraphicsState.TessellationMode.UnpackCw();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public TessPatchType QueryTessPatchType()
|
|
{
|
|
return _oldSpecState.GraphicsState.TessellationMode.UnpackPatchType();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public TessSpacing QueryTessSpacing()
|
|
{
|
|
return _oldSpecState.GraphicsState.TessellationMode.UnpackSpacing();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
|
|
{
|
|
_newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
|
|
(uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
|
|
return ConvertToTextureFormat(format, formatSrgb);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
|
{
|
|
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
|
|
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
|
|
{
|
|
_newSpecState.RecordTextureCoordNormalized(_stageIndex, handle, cbufSlot);
|
|
return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryTransformFeedbackEnabled()
|
|
{
|
|
return _oldSpecState.TransformFeedbackDescriptors != null;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
|
|
{
|
|
return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].AsSpan();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int QueryTransformFeedbackStride(int bufferIndex)
|
|
{
|
|
return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].Stride;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryEarlyZForce()
|
|
{
|
|
_newSpecState.RecordEarlyZForce();
|
|
return _oldSpecState.GraphicsState.EarlyZForce;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public bool QueryViewportTransformDisable()
|
|
{
|
|
return _oldSpecState.GraphicsState.ViewportTransformDisable;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void RegisterTexture(int handle, int cbufSlot)
|
|
{
|
|
if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
|
|
{
|
|
throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureDescriptor);
|
|
}
|
|
|
|
(uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
|
|
TextureTarget target = _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot);
|
|
bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
|
|
_newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);
|
|
}
|
|
}
|
|
}
|