mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
160 lines
5.3 KiB
C#
160 lines
5.3 KiB
C#
using Ryujinx.Audio.Backends.CompatLayer;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Apm;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.HLE.UI;
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using Ryujinx.Memory;
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using System;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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public HLEConfiguration Configuration { get; }
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public IHardwareDeviceDriver AudioDeviceDriver { get; }
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public MemoryBlock Memory { get; }
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public GpuContext Gpu { get; }
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public VirtualFileSystem FileSystem { get; }
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public HOS.Horizon System { get; }
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public ProcessLoader Processes { get; }
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public PerformanceStatistics Statistics { get; }
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public Hid Hid { get; }
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public TamperMachine TamperMachine { get; }
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public IHostUIHandler UIHandler { get; }
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public bool EnableDeviceVsync { get; set; }
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public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
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public Switch(HLEConfiguration configuration)
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{
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ArgumentNullException.ThrowIfNull(configuration.GpuRenderer);
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ArgumentNullException.ThrowIfNull(configuration.AudioDeviceDriver);
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ArgumentNullException.ThrowIfNull(configuration.UserChannelPersistence);
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Configuration = configuration;
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FileSystem = Configuration.VirtualFileSystem;
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UIHandler = Configuration.HostUIHandler;
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MemoryAllocationFlags memoryAllocationFlags = configuration.MemoryManagerMode == MemoryManagerMode.SoftwarePageTable
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? MemoryAllocationFlags.Reserve
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: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
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#pragma warning disable IDE0055 // Disable formatting
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AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
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Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
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Gpu = new GpuContext(Configuration.GpuRenderer);
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System = new HOS.Horizon(this);
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidStorage);
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Processes = new ProcessLoader(this);
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TamperMachine = new TamperMachine();
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System.InitializeServices();
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System.State.SetLanguage(Configuration.SystemLanguage);
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System.State.SetRegion(Configuration.Region);
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EnableDeviceVsync = Configuration.EnableVsync;
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System.State.DockedMode = Configuration.EnableDockedMode;
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System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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System.EnablePtc = Configuration.EnablePtc;
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System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
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System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
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#pragma warning restore IDE0055
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}
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public bool LoadCart(string exeFsDir, string romFsFile = null)
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{
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return Processes.LoadUnpackedNca(exeFsDir, romFsFile);
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}
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public bool LoadXci(string xciFile, ulong applicationId = 0)
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{
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return Processes.LoadXci(xciFile, applicationId);
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}
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public bool LoadNca(string ncaFile)
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{
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return Processes.LoadNca(ncaFile);
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}
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public bool LoadNsp(string nspFile, ulong applicationId = 0)
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{
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return Processes.LoadNsp(nspFile, applicationId);
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}
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public bool LoadProgram(string fileName)
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{
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return Processes.LoadNxo(fileName);
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}
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public bool WaitFifo()
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{
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return Gpu.GPFifo.WaitForCommands();
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}
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public void ProcessFrame()
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{
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Gpu.ProcessShaderCacheQueue();
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Gpu.Renderer.PreFrame();
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Gpu.GPFifo.DispatchCalls();
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}
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public bool ConsumeFrameAvailable()
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{
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return Gpu.Window.ConsumeFrameAvailable();
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}
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public void PresentFrame(Action swapBuffersCallback)
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{
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Gpu.Window.Present(swapBuffersCallback);
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}
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public void SetVolume(float volume)
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{
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AudioDeviceDriver.Volume = Math.Clamp(volume, 0f, 1f);
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}
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public float GetVolume()
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{
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return AudioDeviceDriver.Volume;
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}
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public void EnableCheats()
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{
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ModLoader.EnableCheats(Processes.ActiveApplication.ProgramId, TamperMachine);
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}
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public bool IsAudioMuted()
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{
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return AudioDeviceDriver.Volume == 0;
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}
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public void DisposeGpu()
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{
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Gpu.Dispose();
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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System.Dispose();
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AudioDeviceDriver.Dispose();
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FileSystem.Dispose();
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Memory.Dispose();
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}
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}
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}
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}
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