Ryujinx/src/Ryujinx.HLE/Switch.cs

160 lines
5.3 KiB
C#

using Ryujinx.Audio.Backends.CompatLayer;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.HLE.UI;
using Ryujinx.Memory;
using System;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
public HLEConfiguration Configuration { get; }
public IHardwareDeviceDriver AudioDeviceDriver { get; }
public MemoryBlock Memory { get; }
public GpuContext Gpu { get; }
public VirtualFileSystem FileSystem { get; }
public HOS.Horizon System { get; }
public ProcessLoader Processes { get; }
public PerformanceStatistics Statistics { get; }
public Hid Hid { get; }
public TamperMachine TamperMachine { get; }
public IHostUIHandler UIHandler { get; }
public bool EnableDeviceVsync { get; set; }
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
public Switch(HLEConfiguration configuration)
{
ArgumentNullException.ThrowIfNull(configuration.GpuRenderer);
ArgumentNullException.ThrowIfNull(configuration.AudioDeviceDriver);
ArgumentNullException.ThrowIfNull(configuration.UserChannelPersistence);
Configuration = configuration;
FileSystem = Configuration.VirtualFileSystem;
UIHandler = Configuration.HostUIHandler;
MemoryAllocationFlags memoryAllocationFlags = configuration.MemoryManagerMode == MemoryManagerMode.SoftwarePageTable
? MemoryAllocationFlags.Reserve
: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
#pragma warning disable IDE0055 // Disable formatting
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
Gpu = new GpuContext(Configuration.GpuRenderer);
System = new HOS.Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidStorage);
Processes = new ProcessLoader(this);
TamperMachine = new TamperMachine();
System.InitializeServices();
System.State.SetLanguage(Configuration.SystemLanguage);
System.State.SetRegion(Configuration.Region);
EnableDeviceVsync = Configuration.EnableVsync;
System.State.DockedMode = Configuration.EnableDockedMode;
System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
System.EnablePtc = Configuration.EnablePtc;
System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
#pragma warning restore IDE0055
}
public bool LoadCart(string exeFsDir, string romFsFile = null)
{
return Processes.LoadUnpackedNca(exeFsDir, romFsFile);
}
public bool LoadXci(string xciFile, ulong applicationId = 0)
{
return Processes.LoadXci(xciFile, applicationId);
}
public bool LoadNca(string ncaFile)
{
return Processes.LoadNca(ncaFile);
}
public bool LoadNsp(string nspFile, ulong applicationId = 0)
{
return Processes.LoadNsp(nspFile, applicationId);
}
public bool LoadProgram(string fileName)
{
return Processes.LoadNxo(fileName);
}
public bool WaitFifo()
{
return Gpu.GPFifo.WaitForCommands();
}
public void ProcessFrame()
{
Gpu.ProcessShaderCacheQueue();
Gpu.Renderer.PreFrame();
Gpu.GPFifo.DispatchCalls();
}
public bool ConsumeFrameAvailable()
{
return Gpu.Window.ConsumeFrameAvailable();
}
public void PresentFrame(Action swapBuffersCallback)
{
Gpu.Window.Present(swapBuffersCallback);
}
public void SetVolume(float volume)
{
AudioDeviceDriver.Volume = Math.Clamp(volume, 0f, 1f);
}
public float GetVolume()
{
return AudioDeviceDriver.Volume;
}
public void EnableCheats()
{
ModLoader.EnableCheats(Processes.ActiveApplication.ProgramId, TamperMachine);
}
public bool IsAudioMuted()
{
return AudioDeviceDriver.Volume == 0;
}
public void DisposeGpu()
{
Gpu.Dispose();
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
System.Dispose();
AudioDeviceDriver.Dispose();
FileSystem.Dispose();
Memory.Dispose();
}
}
}
}