mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
103 lines
3.4 KiB
C#
103 lines
3.4 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
static class Buffer
|
|
{
|
|
public static void Clear(BufferHandle destination, int offset, int size, uint value)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
|
|
|
|
unsafe
|
|
{
|
|
uint* valueArr = stackalloc uint[1];
|
|
|
|
valueArr[0] = value;
|
|
|
|
GL.ClearBufferSubData(
|
|
BufferTarget.CopyWriteBuffer,
|
|
PixelInternalFormat.Rgba8ui,
|
|
(IntPtr)offset,
|
|
(IntPtr)size,
|
|
PixelFormat.RgbaInteger,
|
|
PixelType.UnsignedByte,
|
|
(IntPtr)valueArr);
|
|
}
|
|
}
|
|
|
|
public static BufferHandle Create()
|
|
{
|
|
return Handle.FromInt32<BufferHandle>(GL.GenBuffer());
|
|
}
|
|
|
|
public static BufferHandle Create(int size)
|
|
{
|
|
int handle = GL.GenBuffer();
|
|
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
|
|
GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.DynamicDraw);
|
|
|
|
return Handle.FromInt32<BufferHandle>(handle);
|
|
}
|
|
|
|
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
|
|
|
|
GL.CopyBufferSubData(
|
|
BufferTarget.CopyReadBuffer,
|
|
BufferTarget.CopyWriteBuffer,
|
|
(IntPtr)srcOffset,
|
|
(IntPtr)dstOffset,
|
|
(IntPtr)size);
|
|
}
|
|
|
|
public static unsafe PinnedSpan<byte> GetData(OpenGLRenderer renderer, BufferHandle buffer, int offset, int size)
|
|
{
|
|
// Data in the persistent buffer and host array is guaranteed to be available
|
|
// until the next time the host thread requests data.
|
|
|
|
if (HwCapabilities.UsePersistentBufferForFlush)
|
|
{
|
|
return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size));
|
|
}
|
|
else
|
|
{
|
|
IntPtr target = renderer.PersistentBuffers.Default.GetHostArray(size);
|
|
|
|
GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
|
|
|
|
GL.GetBufferSubData(BufferTarget.CopyReadBuffer, (IntPtr)offset, size, target);
|
|
|
|
return new PinnedSpan<byte>(target.ToPointer(), size);
|
|
}
|
|
}
|
|
|
|
public static void Resize(BufferHandle handle, int size)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
|
|
GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.StreamCopy);
|
|
}
|
|
|
|
public static void SetData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
|
{
|
|
GL.BindBuffer(BufferTarget.CopyWriteBuffer, buffer.ToInt32());
|
|
|
|
unsafe
|
|
{
|
|
fixed (byte* ptr = data)
|
|
{
|
|
GL.BufferSubData(BufferTarget.CopyWriteBuffer, (IntPtr)offset, data.Length, (IntPtr)ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Delete(BufferHandle buffer)
|
|
{
|
|
GL.DeleteBuffer(buffer.ToInt32());
|
|
}
|
|
}
|
|
}
|