mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
7aa430f1a5
* Add blend microcode registers * Add advanced blend support using host extension * Remove debug message * Use pre-generated table for blend functions * XML docs * Rename AdvancedBlendMode to AdvancedBlendOp for consistency * Remove redundant code * Fix some advanced blend related issues on Vulkan * Formatting
140 lines
No EOL
8.5 KiB
C#
140 lines
No EOL
8.5 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
static class HwCapabilities
|
|
{
|
|
private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
|
|
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
|
private static readonly Lazy<bool> _supportsBlendEquationAdvanced = new Lazy<bool>(() => HasExtension("GL_NV_blend_equation_advanced"));
|
|
private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
|
|
private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
|
|
private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
|
|
private static readonly Lazy<bool> _supportsGeometryShaderPassthrough = new Lazy<bool>(() => HasExtension("GL_NV_geometry_shader_passthrough"));
|
|
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
|
private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
|
|
private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
|
|
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
|
|
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
|
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
|
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
|
|
private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
|
|
private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
|
|
private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
|
|
private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
|
|
private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
|
|
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
|
|
|
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
|
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
|
|
|
public enum GpuVendor
|
|
{
|
|
Unknown,
|
|
AmdWindows,
|
|
AmdUnix,
|
|
IntelWindows,
|
|
IntelUnix,
|
|
Nvidia
|
|
}
|
|
|
|
private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
|
|
|
|
private static bool _isAMD => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.AmdUnix;
|
|
private static bool _isIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
|
|
|
|
public static GpuVendor Vendor => _gpuVendor.Value;
|
|
|
|
private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
|
|
|
|
public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
|
|
|
|
public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
|
|
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
|
public static bool SupportsBlendEquationAdvanced => _supportsBlendEquationAdvanced.Value;
|
|
public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
|
|
public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
|
|
public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
|
|
public static bool SupportsGeometryShaderPassthrough => _supportsGeometryShaderPassthrough.Value;
|
|
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
|
public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
|
|
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
|
|
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
|
|
public static bool SupportsQuads => _supportsQuads.Value;
|
|
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
|
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
|
|
public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
|
|
public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
|
|
public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
|
|
public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
|
|
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
|
|
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
|
|
|
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
|
|
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
|
public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _isIntel;
|
|
|
|
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
|
|
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
|
|
|
|
public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
|
|
|
|
private static bool HasExtension(string name)
|
|
{
|
|
int numExtensions = GL.GetInteger(GetPName.NumExtensions);
|
|
|
|
for (int extension = 0; extension < numExtensions; extension++)
|
|
{
|
|
if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static int GetLimit(All name)
|
|
{
|
|
return GL.GetInteger((GetPName)name);
|
|
}
|
|
|
|
private static GpuVendor GetGpuVendor()
|
|
{
|
|
string vendor = GL.GetString(StringName.Vendor).ToLower();
|
|
|
|
if (vendor == "nvidia corporation")
|
|
{
|
|
return GpuVendor.Nvidia;
|
|
}
|
|
else if (vendor == "intel")
|
|
{
|
|
string renderer = GL.GetString(StringName.Renderer).ToLower();
|
|
|
|
return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
|
|
}
|
|
else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
|
|
{
|
|
return GpuVendor.AmdWindows;
|
|
}
|
|
else if (vendor == "amd" || vendor == "x.org")
|
|
{
|
|
return GpuVendor.AmdUnix;
|
|
}
|
|
else
|
|
{
|
|
return GpuVendor.Unknown;
|
|
}
|
|
}
|
|
|
|
private static bool SupportsQuadsCheck()
|
|
{
|
|
GL.GetError(); // Clear any existing error.
|
|
GL.Begin(PrimitiveType.Quads);
|
|
GL.End();
|
|
|
|
return GL.GetError() == ErrorCode.NoError;
|
|
}
|
|
}
|
|
} |