mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
139 lines
4.3 KiB
C#
139 lines
4.3 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
internal class IndexBufferPattern : IDisposable
|
|
{
|
|
public int PrimitiveVertices { get; }
|
|
public int PrimitiveVerticesOut { get; }
|
|
public int BaseIndex { get; }
|
|
public int[] OffsetIndex { get; }
|
|
public int IndexStride { get; }
|
|
public bool RepeatStart { get; }
|
|
|
|
private VulkanRenderer _gd;
|
|
private int _currentSize;
|
|
private BufferHandle _repeatingBuffer;
|
|
|
|
public IndexBufferPattern(VulkanRenderer gd,
|
|
int primitiveVertices,
|
|
int primitiveVerticesOut,
|
|
int baseIndex,
|
|
int[] offsetIndex,
|
|
int indexStride,
|
|
bool repeatStart)
|
|
{
|
|
PrimitiveVertices = primitiveVertices;
|
|
PrimitiveVerticesOut = primitiveVerticesOut;
|
|
BaseIndex = baseIndex;
|
|
OffsetIndex = offsetIndex;
|
|
IndexStride = indexStride;
|
|
RepeatStart = repeatStart;
|
|
|
|
_gd = gd;
|
|
}
|
|
|
|
public int GetPrimitiveCount(int vertexCount)
|
|
{
|
|
return Math.Max(0, (vertexCount - BaseIndex) / IndexStride);
|
|
}
|
|
|
|
public int GetConvertedCount(int indexCount)
|
|
{
|
|
int primitiveCount = GetPrimitiveCount(indexCount);
|
|
return primitiveCount * OffsetIndex.Length;
|
|
}
|
|
|
|
public IEnumerable<int> GetIndexMapping(int indexCount)
|
|
{
|
|
int primitiveCount = GetPrimitiveCount(indexCount);
|
|
int index = BaseIndex;
|
|
|
|
for (int i = 0; i < primitiveCount; i++)
|
|
{
|
|
if (RepeatStart)
|
|
{
|
|
// Used for triangle fan
|
|
yield return 0;
|
|
}
|
|
|
|
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
|
|
{
|
|
yield return index + OffsetIndex[j];
|
|
}
|
|
|
|
index += IndexStride;
|
|
}
|
|
}
|
|
|
|
public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
|
|
{
|
|
int primitiveCount = GetPrimitiveCount(vertexCount);
|
|
indexCount = primitiveCount * PrimitiveVerticesOut;
|
|
|
|
int expectedSize = primitiveCount * OffsetIndex.Length;
|
|
|
|
if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null)
|
|
{
|
|
return _repeatingBuffer;
|
|
}
|
|
|
|
// Expand the repeating pattern to the number of requested primitives.
|
|
BufferHandle newBuffer = _gd.BufferManager.CreateWithHandle(_gd, expectedSize * sizeof(int));
|
|
|
|
// Copy the old data to the new one.
|
|
if (_repeatingBuffer != BufferHandle.Null)
|
|
{
|
|
_gd.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int));
|
|
_gd.DeleteBuffer(_repeatingBuffer);
|
|
}
|
|
|
|
_repeatingBuffer = newBuffer;
|
|
|
|
// Add the additional repeats on top.
|
|
int newPrimitives = primitiveCount;
|
|
int oldPrimitives = (_currentSize) / OffsetIndex.Length;
|
|
|
|
int[] newData;
|
|
|
|
newPrimitives -= oldPrimitives;
|
|
newData = new int[expectedSize - _currentSize];
|
|
|
|
int outOffset = 0;
|
|
int index = oldPrimitives * IndexStride + BaseIndex;
|
|
|
|
for (int i = 0; i < newPrimitives; i++)
|
|
{
|
|
if (RepeatStart)
|
|
{
|
|
// Used for triangle fan
|
|
newData[outOffset++] = 0;
|
|
}
|
|
|
|
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
|
|
{
|
|
newData[outOffset++] = index + OffsetIndex[j];
|
|
}
|
|
|
|
index += IndexStride;
|
|
}
|
|
|
|
_gd.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast<int, byte>(newData));
|
|
_currentSize = expectedSize;
|
|
|
|
return newBuffer;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_repeatingBuffer != BufferHandle.Null)
|
|
{
|
|
_gd.DeleteBuffer(_repeatingBuffer);
|
|
_repeatingBuffer = BufferHandle.Null;
|
|
}
|
|
}
|
|
}
|
|
}
|