mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
108 lines
3.7 KiB
C#
108 lines
3.7 KiB
C#
using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Vulkan
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{
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class MemoryAllocator : IDisposable
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{
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private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
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private readonly Vk _api;
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private readonly PhysicalDevice _physicalDevice;
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private readonly Device _device;
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private readonly List<MemoryAllocatorBlockList> _blockLists;
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private readonly int _blockAlignment;
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private readonly PhysicalDeviceMemoryProperties _physicalDeviceMemoryProperties;
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public MemoryAllocator(Vk api, PhysicalDevice physicalDevice, Device device, uint maxMemoryAllocationCount)
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{
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_api = api;
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_physicalDevice = physicalDevice;
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_device = device;
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_blockLists = new List<MemoryAllocatorBlockList>();
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_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
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_api.GetPhysicalDeviceMemoryProperties(_physicalDevice, out _physicalDeviceMemoryProperties);
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}
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public MemoryAllocation AllocateDeviceMemory(
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MemoryRequirements requirements,
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MemoryPropertyFlags flags = 0,
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bool isBuffer = false)
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{
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int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags);
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if (memoryTypeIndex < 0)
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{
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return default;
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}
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bool map = flags.HasFlag(MemoryPropertyFlags.HostVisibleBit);
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return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map, isBuffer);
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}
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private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map, bool isBuffer)
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{
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for (int i = 0; i < _blockLists.Count; i++)
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{
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var bl = _blockLists[i];
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if (bl.MemoryTypeIndex == memoryTypeIndex && bl.ForBuffer == isBuffer)
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{
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lock (bl)
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{
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return bl.Allocate(size, alignment, map);
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}
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}
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}
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var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment, isBuffer);
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_blockLists.Add(newBl);
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return newBl.Allocate(size, alignment, map);
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}
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private int FindSuitableMemoryTypeIndex(
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uint memoryTypeBits,
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MemoryPropertyFlags flags)
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{
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for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
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{
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var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
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if ((memoryTypeBits & (1 << i)) != 0)
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{
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if (type.PropertyFlags.HasFlag(flags))
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{
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return i;
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}
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}
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}
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return -1;
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}
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public static bool IsDeviceMemoryShared(Vk api, PhysicalDevice physicalDevice)
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{
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// The device is regarded as having shared memory if all heaps have the device local bit.
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api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
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for (int i = 0; i < properties.MemoryHeapCount; i++)
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{
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if (!properties.MemoryHeaps[i].Flags.HasFlag(MemoryHeapFlags.DeviceLocalBit))
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{
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return false;
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}
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}
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return true;
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}
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public void Dispose()
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{
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for (int i = 0; i < _blockLists.Count; i++)
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{
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_blockLists[i].Dispose();
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}
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}
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}
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}
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