mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
11 lines
No EOL
192 B
C#
11 lines
No EOL
192 B
C#
namespace Ryujinx.Graphics
|
|
{
|
|
enum NvGpuEngine
|
|
{
|
|
_2d = 0x902d,
|
|
_3d = 0xb197,
|
|
Compute = 0xb1c0,
|
|
Kepler = 0xa140,
|
|
Dma = 0xb0b5
|
|
}
|
|
} |