mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
892df335e6
* Rework SVC handling Prepare for 32 bits support. * QueryMemory64 x1 is an output * Pregenerate all SVC handler Also clean up + 32 bits code path * Address gdk's comments * Simplify local setter loop * Address jd's comments
44 lines
No EOL
1.2 KiB
C#
44 lines
No EOL
1.2 KiB
C#
using ARMeilleure.State;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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partial class SvcHandler
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{
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private Switch _device;
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private KProcess _process;
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private Horizon _system;
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public SvcHandler(Switch device, KProcess process)
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{
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_device = device;
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_process = process;
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_system = device.System;
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}
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public void SvcCall(object sender, InstExceptionEventArgs e)
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{
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ExecutionContext context = (ExecutionContext)sender;
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Action<SvcHandler, ExecutionContext> svcFunc = context.IsAarch32 ? SvcTable.SvcTable32[e.Id] : SvcTable.SvcTable64[e.Id];
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if (svcFunc == null)
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{
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throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
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}
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svcFunc(this, context);
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PostSvcHandler();
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}
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private void PostSvcHandler()
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{
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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currentThread.HandlePostSyscall();
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}
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}
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} |