mirror of
https://github.com/GreemDev/Ryujinx
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edf7e628ca
* Use method overloads that support trimming. Mark some types to be trimming friendly * Use generic version of marshalling method |
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.. | ||
Compute | ||
Dma | ||
GPFifo | ||
InlineToMemory | ||
MME | ||
Threed | ||
Twod | ||
Types | ||
ConditionalRenderEnabled.cs | ||
DeviceStateWithShadow.cs | ||
MmeShadowScratch.cs | ||
SetMmeShadowRamControlMode.cs | ||
ShaderTexture.cs |