mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
77aab9aca3
* and direct mouse support * and direct mouse support * hide cursor if mouse enabled * add config * update docs * sorted usings
45 lines
No EOL
1.3 KiB
C#
45 lines
No EOL
1.3 KiB
C#
using System.Numerics;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Input
|
|
{
|
|
/// <summary>
|
|
/// A snapshot of a <see cref="IMouse"/>.
|
|
/// </summary>
|
|
public class MouseStateSnapshot
|
|
{
|
|
private bool[] _buttonState;
|
|
|
|
/// <summary>
|
|
/// The position of the mouse cursor
|
|
/// </summary>
|
|
public Vector2 Position { get; }
|
|
|
|
/// <summary>
|
|
/// The scroll delta of the mouse
|
|
/// </summary>
|
|
public Vector2 Scroll { get; }
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="MouseStateSnapshot"/>.
|
|
/// </summary>
|
|
/// <param name="buttonState">The button state</param>
|
|
/// <param name="position">The position of the cursor</param>
|
|
/// <param name="scroll">The scroll delta</param>
|
|
public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
|
|
{
|
|
_buttonState = buttonState;
|
|
|
|
Position = position;
|
|
Scroll = scroll;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a given button is pressed.
|
|
/// </summary>
|
|
/// <param name="button">The button</param>
|
|
/// <returns>True if the given button is pressed</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
|
|
}
|
|
} |