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https://github.com/GreemDev/Ryujinx
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7b66cb0d90
* audio: Cleanup SoundIO and fix OpenAL issue * fix tabs by spaces * Fix extra spaces * Fix SoundIO.cs * Fix ContainsAudioOutBuffer
38 lines
No EOL
1.1 KiB
C#
38 lines
No EOL
1.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public static class MarshalEx
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{
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public static double ReadDouble(IntPtr handle, int offset = 0)
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{
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return BitConverter.Int64BitsToDouble(Marshal.ReadInt64(handle, offset));
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}
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public static void WriteDouble(IntPtr handle, double value)
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{
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WriteDouble(handle, 0, value);
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}
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public static void WriteDouble(IntPtr handle, int offset, double value)
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{
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Marshal.WriteInt64(handle, offset, BitConverter.DoubleToInt64Bits(value));
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}
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public static float ReadFloat(IntPtr handle, int offset = 0)
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{
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return BitConverter.Int32BitsToSingle(Marshal.ReadInt32(handle, offset));
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}
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public static void WriteFloat(IntPtr handle, float value)
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{
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WriteFloat(handle, 0, value);
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}
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public static void WriteFloat(IntPtr handle, int offset, float value)
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{
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Marshal.WriteInt32(handle, offset, BitConverter.SingleToInt32Bits(value));
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}
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}
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} |