mirror of
https://github.com/GreemDev/Ryujinx
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52 lines
No EOL
1.7 KiB
C#
52 lines
No EOL
1.7 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Arp;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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class IManagerForApplication : IpcService
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{
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private UserId _userId;
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private ApplicationLaunchProperty _applicationLaunchProperty;
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private const long NetworkServiceAccountId = 0xcafe;
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public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
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{
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_userId = userId;
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_applicationLaunchProperty = applicationLaunchProperty;
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}
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[Command(0)]
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// CheckAvailability()
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public ResultCode CheckAvailability(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAcc);
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return ResultCode.Success;
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}
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[Command(1)]
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// GetAccountId() -> nn::account::NetworkServiceAccountId
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public ResultCode GetAccountId(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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return ResultCode.Success;
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}
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[Command(130)]
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// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
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public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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// TODO: determine and fill the two output IPC buffers.
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return ResultCode.Success;
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}
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}
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} |