mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-29 21:12:33 +01:00
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
595 lines
20 KiB
C#
595 lines
20 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.IO.Compression;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|
{
|
|
/// <summary>
|
|
/// Represent a cache collection handling one shader cache.
|
|
/// </summary>
|
|
class CacheCollection : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// Possible operation to do on the <see cref="_fileWriterWorkerQueue"/>.
|
|
/// </summary>
|
|
private enum CacheFileOperation
|
|
{
|
|
/// <summary>
|
|
/// Save a new entry in the temp cache.
|
|
/// </summary>
|
|
SaveTempEntry,
|
|
|
|
/// <summary>
|
|
/// Save the hash manifest.
|
|
/// </summary>
|
|
SaveManifest,
|
|
|
|
/// <summary>
|
|
/// Flush temporary cache to archive.
|
|
/// </summary>
|
|
FlushToArchive,
|
|
|
|
/// <summary>
|
|
/// Signal when hitting this point. This is useful to know if all previous operations were performed.
|
|
/// </summary>
|
|
Synchronize
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represent an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
|
|
/// </summary>
|
|
private class CacheFileOperationTask
|
|
{
|
|
/// <summary>
|
|
/// The type of operation to perform.
|
|
/// </summary>
|
|
public CacheFileOperation Type;
|
|
|
|
/// <summary>
|
|
/// The data associated to this operation or null.
|
|
/// </summary>
|
|
public object Data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Data associated to the <see cref="CacheFileOperation.SaveTempEntry"/> operation.
|
|
/// </summary>
|
|
private class CacheFileSaveEntryTaskData
|
|
{
|
|
/// <summary>
|
|
/// The key of the entry to cache.
|
|
/// </summary>
|
|
public Hash128 Key;
|
|
|
|
/// <summary>
|
|
/// The value of the entry to cache.
|
|
/// </summary>
|
|
public byte[] Value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The directory of the shader cache.
|
|
/// </summary>
|
|
private readonly string _cacheDirectory;
|
|
|
|
/// <summary>
|
|
/// The version of the cache.
|
|
/// </summary>
|
|
private readonly ulong _version;
|
|
|
|
/// <summary>
|
|
/// The hash type of the cache.
|
|
/// </summary>
|
|
private readonly CacheHashType _hashType;
|
|
|
|
/// <summary>
|
|
/// The graphics API of the cache.
|
|
/// </summary>
|
|
private readonly CacheGraphicsApi _graphicsApi;
|
|
|
|
/// <summary>
|
|
/// The table of all the hash registered in the cache.
|
|
/// </summary>
|
|
private HashSet<Hash128> _hashTable;
|
|
|
|
/// <summary>
|
|
/// The queue of operations to be performed by the file writer worker.
|
|
/// </summary>
|
|
private AsyncWorkQueue<CacheFileOperationTask> _fileWriterWorkerQueue;
|
|
|
|
/// <summary>
|
|
/// Main storage of the cache collection.
|
|
/// </summary>
|
|
private ZipArchive _cacheArchive;
|
|
|
|
/// <summary>
|
|
/// Immutable copy of the hash table.
|
|
/// </summary>
|
|
public ReadOnlySpan<Hash128> HashTable => _hashTable.ToArray();
|
|
|
|
/// <summary>
|
|
/// Get the temp path to the cache data directory.
|
|
/// </summary>
|
|
/// <returns>The temp path to the cache data directory</returns>
|
|
private string GetCacheTempDataPath() => Path.Combine(_cacheDirectory, "temp");
|
|
|
|
/// <summary>
|
|
/// The path to the cache archive file.
|
|
/// </summary>
|
|
/// <returns>The path to the cache archive file</returns>
|
|
private string GetArchivePath() => Path.Combine(_cacheDirectory, "cache.zip");
|
|
|
|
/// <summary>
|
|
/// The path to the cache manifest file.
|
|
/// </summary>
|
|
/// <returns>The path to the cache manifest file</returns>
|
|
private string GetManifestPath() => Path.Combine(_cacheDirectory, "cache.info");
|
|
|
|
/// <summary>
|
|
/// Create a new temp path to the given cached file via its hash.
|
|
/// </summary>
|
|
/// <param name="key">The hash of the cached data</param>
|
|
/// <returns>New path to the given cached file</returns>
|
|
private string GenCacheTempFilePath(Hash128 key) => Path.Combine(GetCacheTempDataPath(), key.ToString());
|
|
|
|
/// <summary>
|
|
/// Create a new cache collection.
|
|
/// </summary>
|
|
/// <param name="baseCacheDirectory">The directory of the shader cache</param>
|
|
/// <param name="hashType">The hash type of the shader cache</param>
|
|
/// <param name="graphicsApi">The graphics api of the shader cache</param>
|
|
/// <param name="shaderProvider">The shader provider name of the shader cache</param>
|
|
/// <param name="cacheName">The name of the cache</param>
|
|
/// <param name="version">The version of the cache</param>
|
|
public CacheCollection(string baseCacheDirectory, CacheHashType hashType, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName, ulong version)
|
|
{
|
|
if (hashType != CacheHashType.XxHash128)
|
|
{
|
|
throw new NotImplementedException($"{hashType}");
|
|
}
|
|
|
|
_cacheDirectory = GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, cacheName);
|
|
_graphicsApi = graphicsApi;
|
|
_hashType = hashType;
|
|
_version = version;
|
|
_hashTable = new HashSet<Hash128>();
|
|
|
|
Load();
|
|
|
|
_fileWriterWorkerQueue = new AsyncWorkQueue<CacheFileOperationTask>(HandleCacheTask, $"CacheCollection.Worker.{cacheName}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load the cache manifest file and recreate it if invalid.
|
|
/// </summary>
|
|
private void Load()
|
|
{
|
|
bool isInvalid = false;
|
|
|
|
if (!Directory.Exists(_cacheDirectory))
|
|
{
|
|
isInvalid = true;
|
|
}
|
|
else
|
|
{
|
|
string manifestPath = GetManifestPath();
|
|
|
|
if (File.Exists(manifestPath))
|
|
{
|
|
Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
|
|
|
|
if (MemoryMarshal.TryRead(rawManifest.Span, out CacheManifestHeader manifestHeader))
|
|
{
|
|
Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
|
|
|
|
isInvalid = !manifestHeader.IsValid(_version, _graphicsApi, _hashType, hashTableRaw.Span);
|
|
|
|
if (!isInvalid)
|
|
{
|
|
ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
|
|
|
|
foreach (Hash128 hash in hashTable)
|
|
{
|
|
_hashTable.Add(hash);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
isInvalid = true;
|
|
}
|
|
}
|
|
|
|
if (isInvalid)
|
|
{
|
|
Logger.Warning?.Print(LogClass.Gpu, $"Shader collection \"{_cacheDirectory}\" got invalidated, cache will need to be rebuilt.");
|
|
|
|
if (Directory.Exists(_cacheDirectory))
|
|
{
|
|
Directory.Delete(_cacheDirectory, true);
|
|
}
|
|
|
|
Directory.CreateDirectory(_cacheDirectory);
|
|
|
|
SaveManifest();
|
|
}
|
|
|
|
FlushToArchive();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove given entries from the manifest.
|
|
/// </summary>
|
|
/// <param name="entries">Entries to remove from the manifest</param>
|
|
public void RemoveManifestEntries(HashSet<Hash128> entries)
|
|
{
|
|
lock (_hashTable)
|
|
{
|
|
foreach (Hash128 entry in entries)
|
|
{
|
|
_hashTable.Remove(entry);
|
|
}
|
|
|
|
SaveManifest();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Queue a task to flush temporary files to the archive on the worker.
|
|
/// </summary>
|
|
public void FlushToArchiveAsync()
|
|
{
|
|
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
|
|
{
|
|
Type = CacheFileOperation.FlushToArchive
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wait for all tasks before this given point to be done.
|
|
/// </summary>
|
|
public void Synchronize()
|
|
{
|
|
using (ManualResetEvent evnt = new ManualResetEvent(false))
|
|
{
|
|
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
|
|
{
|
|
Type = CacheFileOperation.Synchronize,
|
|
Data = evnt
|
|
});
|
|
|
|
evnt.WaitOne();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush temporary files to the archive.
|
|
/// </summary>
|
|
/// <remarks>This dispose <see cref="_cacheArchive"/> if not null and reinstantiate it.</remarks>
|
|
private void FlushToArchive()
|
|
{
|
|
EnsureArchiveUpToDate();
|
|
|
|
// Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
|
|
_cacheArchive = ZipFile.Open(GetArchivePath(), ZipArchiveMode.Read);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save temporary files not in archive.
|
|
/// </summary>
|
|
/// <remarks>This dispose <see cref="_cacheArchive"/> if not null.</remarks>
|
|
public void EnsureArchiveUpToDate()
|
|
{
|
|
// First close previous opened instance if found.
|
|
if (_cacheArchive != null)
|
|
{
|
|
_cacheArchive.Dispose();
|
|
}
|
|
|
|
string archivePath = GetArchivePath();
|
|
|
|
// Open the zip in read/write.
|
|
_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
|
|
|
|
Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
|
|
|
|
// Update the content of the zip.
|
|
lock (_hashTable)
|
|
{
|
|
foreach (Hash128 hash in _hashTable)
|
|
{
|
|
string cacheTempFilePath = GenCacheTempFilePath(hash);
|
|
|
|
if (File.Exists(cacheTempFilePath))
|
|
{
|
|
string cacheHash = $"{hash}";
|
|
|
|
ZipArchiveEntry entry = _cacheArchive.GetEntry(cacheHash);
|
|
|
|
entry?.Delete();
|
|
|
|
_cacheArchive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
|
|
File.Delete(cacheTempFilePath);
|
|
}
|
|
}
|
|
|
|
// Close the instance to force a flush.
|
|
_cacheArchive.Dispose();
|
|
_cacheArchive = null;
|
|
|
|
string cacheTempDataPath = GetCacheTempDataPath();
|
|
|
|
// Create the cache data path if missing.
|
|
if (!Directory.Exists(cacheTempDataPath))
|
|
{
|
|
Directory.CreateDirectory(cacheTempDataPath);
|
|
}
|
|
}
|
|
|
|
Logger.Info?.Print(LogClass.Gpu, $"Updated cache collection archive {archivePath}.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the manifest file.
|
|
/// </summary>
|
|
private void SaveManifest()
|
|
{
|
|
CacheManifestHeader manifestHeader = new CacheManifestHeader(_version, _graphicsApi, _hashType);
|
|
|
|
byte[] data;
|
|
|
|
lock (_hashTable)
|
|
{
|
|
data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + _hashTable.Count * Unsafe.SizeOf<Hash128>()];
|
|
|
|
// CacheManifestHeader has the same size as a Hash128.
|
|
Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
|
|
|
|
int i = 0;
|
|
|
|
foreach (Hash128 hash in _hashTable)
|
|
{
|
|
dataSpan[i++] = hash;
|
|
}
|
|
}
|
|
|
|
manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
|
|
|
|
MemoryMarshal.Write(data, ref manifestHeader);
|
|
|
|
File.WriteAllBytes(GetManifestPath(), data);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate the path to the cache directory.
|
|
/// </summary>
|
|
/// <param name="baseCacheDirectory">The base of the cache directory</param>
|
|
/// <param name="graphicsApi">The graphics api in use</param>
|
|
/// <param name="shaderProvider">The name of the shader provider in use</param>
|
|
/// <param name="cacheName">The name of the cache</param>
|
|
/// <returns>The path to the cache directory</returns>
|
|
private static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
|
|
{
|
|
string graphicsApiName = graphicsApi switch
|
|
{
|
|
CacheGraphicsApi.OpenGL => "opengl",
|
|
CacheGraphicsApi.OpenGLES => "opengles",
|
|
CacheGraphicsApi.Vulkan => "vulkan",
|
|
CacheGraphicsApi.DirectX => "directx",
|
|
CacheGraphicsApi.Metal => "metal",
|
|
CacheGraphicsApi.Guest => "guest",
|
|
_ => throw new NotImplementedException(graphicsApi.ToString()),
|
|
};
|
|
|
|
return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a cached file with the given hash.
|
|
/// </summary>
|
|
/// <param name="keyHash">The given hash</param>
|
|
/// <returns>The cached file if present or null</returns>
|
|
public byte[] GetValueRaw(ref Hash128 keyHash)
|
|
{
|
|
return GetValueRawFromArchive(ref keyHash) ?? GetValueRawFromFile(ref keyHash);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a cached file with the given hash that is present in the archive.
|
|
/// </summary>
|
|
/// <param name="keyHash">The given hash</param>
|
|
/// <returns>The cached file if present or null</returns>
|
|
private byte[] GetValueRawFromArchive(ref Hash128 keyHash)
|
|
{
|
|
bool found;
|
|
|
|
lock (_hashTable)
|
|
{
|
|
found = _hashTable.Contains(keyHash);
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
ZipArchiveEntry archiveEntry = _cacheArchive.GetEntry($"{keyHash}");
|
|
|
|
if (archiveEntry != null)
|
|
{
|
|
try
|
|
{
|
|
byte[] result = new byte[archiveEntry.Length];
|
|
|
|
using (Stream archiveStream = archiveEntry.Open())
|
|
{
|
|
archiveStream.Read(result);
|
|
|
|
return result;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {keyHash} from archive");
|
|
Logger.Error?.Print(LogClass.Gpu, e.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a cached file with the given hash that is not present in the archive.
|
|
/// </summary>
|
|
/// <param name="keyHash">The given hash</param>
|
|
/// <returns>The cached file if present or null</returns>
|
|
private byte[] GetValueRawFromFile(ref Hash128 keyHash)
|
|
{
|
|
bool found;
|
|
|
|
lock (_hashTable)
|
|
{
|
|
found = _hashTable.Contains(keyHash);
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
string cacheTempFilePath = GenCacheTempFilePath(keyHash);
|
|
|
|
try
|
|
{
|
|
return File.ReadAllBytes(GenCacheTempFilePath(keyHash));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
|
|
Logger.Error?.Print(LogClass.Gpu, e.ToString());
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void HandleCacheTask(CacheFileOperationTask task)
|
|
{
|
|
switch (task.Type)
|
|
{
|
|
case CacheFileOperation.SaveTempEntry:
|
|
SaveTempEntry((CacheFileSaveEntryTaskData)task.Data);
|
|
break;
|
|
case CacheFileOperation.SaveManifest:
|
|
SaveManifest();
|
|
break;
|
|
case CacheFileOperation.FlushToArchive:
|
|
FlushToArchive();
|
|
break;
|
|
case CacheFileOperation.Synchronize:
|
|
((ManualResetEvent)task.Data).Set();
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"{task.Type}");
|
|
}
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save a new entry in the temp cache.
|
|
/// </summary>
|
|
/// <param name="entry">The entry to save in the temp cache</param>
|
|
private void SaveTempEntry(CacheFileSaveEntryTaskData entry)
|
|
{
|
|
string tempPath = GenCacheTempFilePath(entry.Key);
|
|
|
|
File.WriteAllBytes(tempPath, entry.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a new value in the cache with a given hash.
|
|
/// </summary>
|
|
/// <param name="keyHash">The hash to use for the value in the cache</param>
|
|
/// <param name="value">The value to cache</param>
|
|
public void AddValue(ref Hash128 keyHash, byte[] value)
|
|
{
|
|
Debug.Assert(value != null);
|
|
Debug.Assert(GetValueRaw(ref keyHash) != null);
|
|
|
|
bool isAlreadyPresent;
|
|
|
|
lock (_hashTable)
|
|
{
|
|
isAlreadyPresent = !_hashTable.Add(keyHash);
|
|
}
|
|
|
|
if (isAlreadyPresent)
|
|
{
|
|
// NOTE: Used for debug
|
|
File.WriteAllBytes(GenCacheTempFilePath(new Hash128()), value);
|
|
|
|
throw new InvalidOperationException($"Cache collision found on {GenCacheTempFilePath(keyHash)}");
|
|
}
|
|
|
|
// Queue file change operations
|
|
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
|
|
{
|
|
Type = CacheFileOperation.SaveTempEntry,
|
|
Data = new CacheFileSaveEntryTaskData
|
|
{
|
|
Key = keyHash,
|
|
Value = value
|
|
}
|
|
});
|
|
|
|
// Save the manifest changes
|
|
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
|
|
{
|
|
Type = CacheFileOperation.SaveManifest,
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replace a value at the given hash in the cache.
|
|
/// </summary>
|
|
/// <param name="keyHash">The hash to use for the value in the cache</param>
|
|
/// <param name="value">The value to cache</param>
|
|
public void ReplaceValue(ref Hash128 keyHash, byte[] value)
|
|
{
|
|
Debug.Assert(value != null);
|
|
|
|
// Only queue file change operations
|
|
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
|
|
{
|
|
Type = CacheFileOperation.SaveTempEntry,
|
|
Data = new CacheFileSaveEntryTaskData
|
|
{
|
|
Key = keyHash,
|
|
Value = value
|
|
}
|
|
});
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
// Make sure all operations on _fileWriterWorkerQueue are done.
|
|
Synchronize();
|
|
|
|
_fileWriterWorkerQueue.Dispose();
|
|
EnsureArchiveUpToDate();
|
|
}
|
|
}
|
|
}
|
|
}
|