mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-02 06:22:06 +01:00
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
97 lines
3.1 KiB
C#
97 lines
3.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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{
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/// <summary>
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/// Header of the shader cache manifest.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
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struct CacheManifestHeader
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{
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/// <summary>
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/// The version of the cache.
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/// </summary>
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public ulong Version;
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/// <summary>
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/// The graphics api used for this cache.
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/// </summary>
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public CacheGraphicsApi GraphicsApi;
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/// <summary>
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/// The hash type used for this cache.
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/// </summary>
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public CacheHashType HashType;
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/// <summary>
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/// CRC-16 checksum over the data in the file.
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/// </summary>
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public ushort TableChecksum;
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/// <summary>
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/// Construct a new cache manifest header.
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/// </summary>
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/// <param name="version">The version of the cache</param>
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/// <param name="graphicsApi">The graphics api used for this cache</param>
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/// <param name="hashType">The hash type used for this cache</param>
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public CacheManifestHeader(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType)
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{
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Version = version;
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GraphicsApi = graphicsApi;
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HashType = hashType;
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TableChecksum = 0;
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}
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/// <summary>
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/// Update the checksum in the header.
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/// </summary>
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/// <param name="data">The data to perform the checksum on</param>
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public void UpdateChecksum(ReadOnlySpan<byte> data)
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{
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TableChecksum = CalculateCrc16(data);
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}
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/// <summary>
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/// Calculate a CRC-16 over data.
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/// </summary>
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/// <param name="data">The data to perform the CRC-16 on</param>
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/// <returns>A CRC-16 over data</returns>
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private static ushort CalculateCrc16(ReadOnlySpan<byte> data)
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{
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int crc = 0;
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const ushort poly = 0x1021;
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for (int i = 0; i < data.Length; i++)
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{
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crc ^= data[i] << 8;
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for (int j = 0; j < 8; j++)
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{
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crc <<= 1;
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if ((crc & 0x10000) != 0)
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{
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crc = (crc ^ poly) & 0xFFFF;
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}
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}
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}
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return (ushort)crc;
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}
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/// <summary>
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/// Check the validity of the header.
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/// </summary>
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/// <param name="version">The target version in use</param>
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/// <param name="graphicsApi">The target graphics api in use</param>
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/// <param name="hashType">The target hash type in use</param>
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/// <param name="data">The data after this header</param>
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/// <returns>True if the header is valid</returns>
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public bool IsValid(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan<byte> data)
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{
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return Version == version && GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data);
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}
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}
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}
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