Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan da75a9a6ea
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
* OpenGL: Fix blit from non-multisample to multisample texture

* New approach for multisample copy using compute shaders
2022-09-19 16:12:56 -03:00
..
Helper Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Image OpenGL: Fix blit from non-multisample to multisample texture (#3596) 2022-09-19 16:12:56 -03:00
Queries Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BackgroundContextWorker.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Buffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs
DrawTextureEmulation.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
EnumConversion.cs Add alternative "GL" enum values for StencilOp (#3321) 2022-05-05 21:16:58 +02:00
FormatInfo.cs
FormatTable.cs Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
Framebuffer.cs OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
Handle.cs
HwCapabilities.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs OpenGL: Fix blit from non-multisample to multisample texture (#3596) 2022-09-19 16:12:56 -03:00
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
Pipeline.cs OpenGL: Fix blit from non-multisample to multisample texture (#3596) 2022-09-19 16:12:56 -03:00
Program.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj misc: Clean up of CS project after Avalonia merge (#3340) 2022-05-15 16:02:15 +02:00
Sync.cs Only flush commands when creating sync on Intel/AMD (windows) (#2165) 2021-04-03 11:10:37 +11:00
VertexArray.cs OpenGL: Limit vertex buffer range for non-indexed draws (#3542) 2022-08-11 20:21:56 -03:00
Window.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00