mirror of
https://github.com/GreemDev/Ryujinx
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4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
17 lines
677 B
C#
17 lines
677 B
C#
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
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{
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internal enum MvClassType
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{
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MvClass0 = 0, /* (0, 2] integer pel */
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MvClass1 = 1, /* (2, 4] integer pel */
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MvClass2 = 2, /* (4, 8] integer pel */
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MvClass3 = 3, /* (8, 16] integer pel */
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MvClass4 = 4, /* (16, 32] integer pel */
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MvClass5 = 5, /* (32, 64] integer pel */
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MvClass6 = 6, /* (64, 128] integer pel */
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MvClass7 = 7, /* (128, 256] integer pel */
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MvClass8 = 8, /* (256, 512] integer pel */
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MvClass9 = 9, /* (512, 1024] integer pel */
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MvClass10 = 10, /* (1024,2048] integer pel */
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}
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}
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