mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
55 lines
2.2 KiB
C#
55 lines
2.2 KiB
C#
using System;
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using System.IO;
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namespace Ryujinx.HLE.Loaders.Npdm
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{
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class ACI0
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{
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public string TitleId;
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private int FSAccessHeaderOffset;
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private int FSAccessHeaderSize;
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private int ServiceAccessControlOffset;
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private int ServiceAccessControlSize;
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private int KernelAccessControlOffset;
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private int KernelAccessControlSize;
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public FSAccessHeader FSAccessHeader;
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public ServiceAccessControl ServiceAccessControl;
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public KernelAccessControl KernelAccessControl;
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public const long ACI0Magic = 'A' << 0 | 'C' << 8 | 'I' << 16 | '0' << 24;
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public ACI0(Stream ACI0Stream, int Offset)
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{
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ACI0Stream.Seek(Offset, SeekOrigin.Begin);
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BinaryReader Reader = new BinaryReader(ACI0Stream);
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if (Reader.ReadInt32() != ACI0Magic)
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{
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throw new InvalidNpdmException("ACI0 Stream doesn't contain ACI0 section!");
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}
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ACI0Stream.Seek(0x0C, SeekOrigin.Current);
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byte[] TempTitleId = Reader.ReadBytes(8);
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Array.Reverse(TempTitleId);
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TitleId = BitConverter.ToString(TempTitleId).Replace("-", "");
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// Reserved (Not currently used, potentially to be used for lowest title ID in future.)
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ACI0Stream.Seek(0x08, SeekOrigin.Current);
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FSAccessHeaderOffset = Reader.ReadInt32();
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FSAccessHeaderSize = Reader.ReadInt32();
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ServiceAccessControlOffset = Reader.ReadInt32();
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ServiceAccessControlSize = Reader.ReadInt32();
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KernelAccessControlOffset = Reader.ReadInt32();
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KernelAccessControlSize = Reader.ReadInt32();
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FSAccessHeader = new FSAccessHeader(ACI0Stream, Offset + FSAccessHeaderOffset, FSAccessHeaderSize);
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ServiceAccessControl = new ServiceAccessControl(ACI0Stream, Offset + ServiceAccessControlOffset, ServiceAccessControlSize);
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KernelAccessControl = new KernelAccessControl(ACI0Stream, Offset + KernelAccessControlOffset, KernelAccessControlSize);
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}
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}
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}
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