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AutoDeleteCache.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components ( #1538 )
2020-09-11 09:48:48 +10:00
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection ( #2458 )
2022-03-15 03:42:08 +01:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
Replace CacheResourceWrite with more general "precise" write ( #2684 )
2021-09-29 02:27:03 +02:00
ReductionFilter.cs
Sampler.cs
Move texture anisotropy check to SetInfo ( #2843 )
2021-12-08 18:09:36 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels ( #2832 )
2021-11-13 16:04:21 -03:00
Texture.cs
Add support for BC1/2/3 decompression (for 3D textures) ( #2987 )
2022-01-22 19:23:00 +01:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Fix res scale parameters not being updated in vertex shader ( #3046 )
2022-01-27 14:17:13 -03:00
TextureCache.cs
De-tile GOB when DMA copying from block linear to pitch kind memory regions ( #3207 )
2022-03-20 13:55:07 -03:00
TextureCompatibility.cs
Implement S8D24 texture format and tweak depth range detection ( #2458 )
2022-03-15 03:42:08 +01:00
TextureComponent.cs
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
TextureGroup.cs
Allow textures to have their data partially mapped ( #2629 )
2022-02-22 13:34:16 -03:00
TextureGroupHandle.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureManager.cs
Fix bug that could cause depth buffer to be missing after clear ( #3067 )
2022-01-31 00:11:43 -03:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs
Implement S8D24 texture format and tweak depth range detection ( #2458 )
2022-03-15 03:42:08 +01:00
TexturePoolCache.cs
Initial support for separate GPU address spaces ( #2394 )
2021-06-29 19:32:02 +02:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting ( #2537 )
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. ( #3112 )
2022-02-22 11:21:29 -03:00
TextureTarget.cs
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00