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https://github.com/GreemDev/Ryujinx
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* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
79 lines
No EOL
2.1 KiB
C#
79 lines
No EOL
2.1 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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class IAsyncContext : IpcService
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{
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AsyncExecution _asyncExecution;
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public IAsyncContext(AsyncExecution asyncExecution)
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{
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_asyncExecution = asyncExecution;
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}
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[Command(0)]
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// GetSystemEvent() -> handle<copy>
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public ResultCode GetSystemEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_asyncExecution.SystemEvent.ReadableEvent, out int _systemEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_systemEventHandle);
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return ResultCode.Success;
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}
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[Command(1)]
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// Cancel()
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public ResultCode Cancel(ServiceCtx context)
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{
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if (!_asyncExecution.IsInitialized)
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{
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return ResultCode.AsyncExecutionNotInitialized;
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}
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if (_asyncExecution.IsRunning)
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{
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_asyncExecution.Cancel();
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}
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return ResultCode.Success;
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}
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[Command(2)]
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// HasDone() -> b8
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public ResultCode HasDone(ServiceCtx context)
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{
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if (!_asyncExecution.IsInitialized)
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{
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return ResultCode.AsyncExecutionNotInitialized;
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}
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context.ResponseData.Write(_asyncExecution.SystemEvent.ReadableEvent.IsSignaled());
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return ResultCode.Success;
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}
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[Command(3)]
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// GetResult()
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public ResultCode GetResult(ServiceCtx context)
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{
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if (!_asyncExecution.IsInitialized)
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{
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return ResultCode.AsyncExecutionNotInitialized;
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}
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if (!_asyncExecution.SystemEvent.ReadableEvent.IsSignaled())
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{
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return ResultCode.Unknown41;
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}
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return ResultCode.Success;
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}
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}
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} |