mirror of
https://github.com/GreemDev/Ryujinx
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4738113f29
* chore : disable unwanted warnings and minor code cleanup * chore : remove more warnings * fix : reorder struct correctly * fix : restore _isKernel and remove useless comment * fix : copy/paste error * fix : restore CallMethod call * fix : whitespace * chore : clean using * feat : remove warnings * fix : simplify warning removal on struct * fix : revert fields deletion and code clean up * fix : re-add RE value * fix : typo
48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Vertex buffer attribute state.
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/// </summary>
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struct VertexAttribState
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{
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#pragma warning disable CS0649
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public uint Attribute;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks the index of the vertex buffer this attribute belongs to.
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/// </summary>
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/// <returns>Vertex buffer index</returns>
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public int UnpackBufferIndex()
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{
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return (int)(Attribute & 0x1f);
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}
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/// <summary>
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/// Unpacks the attribute constant flag.
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/// </summary>
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/// <returns>True if the attribute is constant, false otherwise</returns>
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public bool UnpackIsConstant()
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{
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return (Attribute & 0x40) != 0;
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}
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/// <summary>
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/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
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/// </summary>
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/// <returns>Attribute offset in bytes</returns>
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public int UnpackOffset()
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{
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return (int)((Attribute >> 7) & 0x3fff);
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}
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/// <summary>
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/// Unpacks the Maxwell attribute format integer.
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/// </summary>
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/// <returns>Attribute format integer</returns>
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public uint UnpackFormat()
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{
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return Attribute & 0x3fe00000;
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}
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}
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}
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