mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
45 lines
1,014 B
C#
45 lines
1,014 B
C#
using ChocolArm64.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.Utilities
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{
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class StructReader
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{
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private MemoryManager _memory;
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public long Position { get; private set; }
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public StructReader(MemoryManager memory, long position)
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{
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_memory = memory;
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Position = position;
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}
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public T Read<T>() where T : struct
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{
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T value = MemoryHelper.Read<T>(_memory, Position);
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Position += Marshal.SizeOf<T>();
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return value;
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}
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public T[] Read<T>(int size) where T : struct
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{
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int structSize = Marshal.SizeOf<T>();
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int count = size / structSize;
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T[] output = new T[count];
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for (int index = 0; index < count; index++)
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{
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output[index] = MemoryHelper.Read<T>(_memory, Position);
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Position += structSize;
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}
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return output;
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}
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}
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}
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