mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
60e16c15b6
* Fix memory corruption in FS Read methods when buffer is larger than needed * PR feedback * nit: Don't move this around
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using LibHac;
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using LibHac.Common;
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using LibHac.Sf;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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class ISaveDataInfoReader : DisposableIpcService
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{
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private SharedRef<LibHac.FsSrv.Sf.ISaveDataInfoReader> _baseReader;
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public ISaveDataInfoReader(ref SharedRef<LibHac.FsSrv.Sf.ISaveDataInfoReader> baseReader)
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{
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_baseReader = SharedRef<LibHac.FsSrv.Sf.ISaveDataInfoReader>.CreateMove(ref baseReader);
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}
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[CommandHipc(0)]
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// ReadSaveDataInfo() -> (u64, buffer<unknown, 6>)
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public ResultCode ReadSaveDataInfo(ServiceCtx context)
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{
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ulong bufferAddress = context.Request.ReceiveBuff[0].Position;
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ulong bufferLen = context.Request.ReceiveBuff[0].Size;
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using (var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true))
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{
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Result result = _baseReader.Get.Read(out long readCount, new OutBuffer(region.Memory.Span));
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context.ResponseData.Write(readCount);
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return (ResultCode)result.Value;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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_baseReader.Destroy();
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}
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}
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}
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}
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