mirror of
https://github.com/GreemDev/Ryujinx
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4c6feb652f
* Add seamless cubemap flag in sampler parameters. * Check for the extension
54 lines
No EOL
1.7 KiB
C#
54 lines
No EOL
1.7 KiB
C#
namespace Ryujinx.Graphics.GAL
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{
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public struct SamplerCreateInfo
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{
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public MinFilter MinFilter { get; }
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public MagFilter MagFilter { get; }
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public bool SeamlessCubemap { get; }
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public AddressMode AddressU { get; }
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public AddressMode AddressV { get; }
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public AddressMode AddressP { get; }
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public CompareMode CompareMode { get; }
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public CompareOp CompareOp { get; }
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public ColorF BorderColor { get; }
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public float MinLod { get; }
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public float MaxLod { get; }
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public float MipLodBias { get; }
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public float MaxAnisotropy { get; }
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public SamplerCreateInfo(
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MinFilter minFilter,
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MagFilter magFilter,
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bool seamlessCubemap,
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AddressMode addressU,
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AddressMode addressV,
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AddressMode addressP,
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CompareMode compareMode,
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CompareOp compareOp,
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ColorF borderColor,
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float minLod,
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float maxLod,
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float mipLodBias,
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float maxAnisotropy)
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{
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MinFilter = minFilter;
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MagFilter = magFilter;
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SeamlessCubemap = seamlessCubemap;
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AddressU = addressU;
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AddressV = addressV;
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AddressP = addressP;
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CompareMode = compareMode;
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CompareOp = compareOp;
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BorderColor = borderColor;
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MinLod = minLod;
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MaxLod = maxLod;
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MipLodBias = mipLodBias;
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MaxAnisotropy = maxAnisotropy;
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}
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}
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} |