mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Memory;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
static class TextureHelper
|
|
{
|
|
public static ISwizzle GetSwizzle(GalImage Image)
|
|
{
|
|
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
|
|
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
|
|
|
|
int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
|
|
|
|
if (Image.Layout == GalMemoryLayout.BlockLinear)
|
|
{
|
|
int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
|
|
|
|
Width = (Width + AlignMask) & ~AlignMask;
|
|
|
|
return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
|
|
}
|
|
else
|
|
{
|
|
return new LinearSwizzle(Image.Pitch, BytesPerPixel);
|
|
}
|
|
}
|
|
|
|
public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
|
|
IMemory Memory,
|
|
long Position)
|
|
{
|
|
if (Memory is NvGpuVmm Vmm)
|
|
{
|
|
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
|
}
|
|
|
|
return ((MemoryManager)Memory, Position);
|
|
}
|
|
}
|
|
}
|