mirror of
https://github.com/GreemDev/Ryujinx
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08831eecf7
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
21 lines
769 B
C#
21 lines
769 B
C#
using Ryujinx.Common.Utilities;
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namespace Ryujinx.Graphics.Vic.Types
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{
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struct ClearRectStruct
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{
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#pragma warning disable CS0649
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private long _word0;
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private long _word1;
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#pragma warning restore CS0649
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public int ClearRect0Left => (int)_word0.Extract(0, 14);
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public int ClearRect0Right => (int)_word0.Extract(16, 14);
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public int ClearRect0Top => (int)_word0.Extract(32, 14);
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public int ClearRect0Bottom => (int)_word0.Extract(48, 14);
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public int ClearRect1Left => (int)_word1.Extract(64, 14);
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public int ClearRect1Right => (int)_word1.Extract(80, 14);
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public int ClearRect1Top => (int)_word1.Extract(96, 14);
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public int ClearRect1Bottom => (int)_word1.Extract(112, 14);
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}
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}
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