mirror of
https://github.com/GreemDev/Ryujinx
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08831eecf7
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
19 lines
668 B
C#
19 lines
668 B
C#
using Ryujinx.Common.Utilities;
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namespace Ryujinx.Graphics.Vic.Types
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{
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struct LumaKeyStruct
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{
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private long _word0;
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private long _word1;
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public int LumaCoeff0 => (int)_word0.Extract(0, 20);
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public int LumaCoeff1 => (int)_word0.Extract(20, 20);
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public int LumaCoeff2 => (int)_word0.Extract(40, 20);
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public int LumaRShift => (int)_word0.Extract(60, 4);
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public int LumaCoeff3 => (int)_word1.Extract(64, 20);
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public int LumaKeyLower => (int)_word1.Extract(84, 10);
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public int LumaKeyUpper => (int)_word1.Extract(94, 10);
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public bool LumaKeyEnabled => _word1.Extract(104);
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}
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}
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