mirror of
https://github.com/GreemDev/Ryujinx
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37bf02f057
The implementation of the TimezoneRule isn't matching hardware but doesn't need to be accurate (games are only passing the value)
194 lines
6.9 KiB
C#
194 lines
6.9 KiB
C#
using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.HLE.OsHle.Services.Time
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{
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class ITimeZoneService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private TimeZoneInfo TimeZone = TimeZoneInfo.Local;
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public ITimeZoneService()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetDeviceLocationName },
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{ 1, SetDeviceLocationName },
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{ 2, GetTotalLocationNameCount },
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{ 3, LoadLocationNameList },
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{ 4, LoadTimeZoneRule },
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{ 100, ToCalendarTime },
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{ 101, ToCalendarTimeWithMyRule }
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};
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}
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public long GetDeviceLocationName(ServiceCtx Context)
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{
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char[] TzName = TimeZone.Id.ToCharArray();
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Context.ResponseData.Write(TzName);
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int Padding = 0x24 - TzName.Length;
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for (int Index = 0; Index < Padding; Index++)
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{
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Context.ResponseData.Write((byte)0);
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}
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return 0;
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}
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public long SetDeviceLocationName(ServiceCtx Context)
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{
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byte[] LocationName = Context.RequestData.ReadBytes(0x24);
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string TzID = Encoding.ASCII.GetString(LocationName).TrimEnd('\0');
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long ResultCode = 0;
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try
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{
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TimeZone = TimeZoneInfo.FindSystemTimeZoneById(TzID);
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}
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catch (TimeZoneNotFoundException e)
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{
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ResultCode = 0x7BA74;
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}
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return ResultCode;
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}
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public long GetTotalLocationNameCount(ServiceCtx Context)
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{
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Context.ResponseData.Write(TimeZoneInfo.GetSystemTimeZones().Count);
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return 0;
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}
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public long LoadLocationNameList(ServiceCtx Context)
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{
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long BufferPosition = Context.Response.SendBuff[0].Position;
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long BufferSize = Context.Response.SendBuff[0].Size;
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int i = 0;
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foreach (TimeZoneInfo info in TimeZoneInfo.GetSystemTimeZones())
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{
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byte[] TzData = Encoding.ASCII.GetBytes(info.Id);
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Context.Memory.WriteBytes(BufferPosition + i, TzData);
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int Padding = 0x24 - TzData.Length;
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for (int Index = 0; Index < Padding; Index++)
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{
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Context.ResponseData.Write((byte)0);
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}
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i += 0x24;
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}
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return 0;
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}
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public long LoadTimeZoneRule(ServiceCtx Context)
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{
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long BufferPosition = Context.Request.ReceiveBuff[0].Position;
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long BufferSize = Context.Request.ReceiveBuff[0].Size;
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if (BufferSize != 0x4000)
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{
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Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{BufferSize:x} (expected 0x4000)");
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}
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long ResultCode = 0;
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byte[] LocationName = Context.RequestData.ReadBytes(0x24);
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string TzID = Encoding.ASCII.GetString(LocationName).TrimEnd('\0');
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// Check if the Time Zone exists, otherwise error out.
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try
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{
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TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
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byte[] TzData = Encoding.ASCII.GetBytes(Info.Id);
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// FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it.
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// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
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Context.Memory.WriteBytes(BufferPosition, TzData);
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}
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catch (TimeZoneNotFoundException e)
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{
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Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {TzID} (len: {TzID.Length})");
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ResultCode = 0x7BA74;
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}
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return ResultCode;
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}
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private long ToCalendarTimeWithTz(ServiceCtx Context, long PosixTime, TimeZoneInfo Info)
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{
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DateTime CurrentTime = Epoch.AddSeconds(PosixTime);
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CurrentTime = TimeZoneInfo.ConvertTimeFromUtc(CurrentTime, Info);
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Context.ResponseData.Write((ushort)CurrentTime.Year);
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Context.ResponseData.Write((byte)CurrentTime.Month);
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Context.ResponseData.Write((byte)CurrentTime.Day);
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Context.ResponseData.Write((byte)CurrentTime.Hour);
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Context.ResponseData.Write((byte)CurrentTime.Minute);
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Context.ResponseData.Write((byte)CurrentTime.Second);
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Context.ResponseData.Write((byte)0); //MilliSecond ?
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Context.ResponseData.Write((int)CurrentTime.DayOfWeek);
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Context.ResponseData.Write(CurrentTime.DayOfYear - 1);
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Context.ResponseData.Write(new byte[8]); //TODO: Find out the names used.
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Context.ResponseData.Write((byte)(CurrentTime.IsDaylightSavingTime() ? 1 : 0));
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Context.ResponseData.Write((int)Info.GetUtcOffset(CurrentTime).TotalSeconds);
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return 0;
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}
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public long ToCalendarTime(ServiceCtx Context)
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{
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long PosixTime = Context.RequestData.ReadInt64();
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long BufferPosition = Context.Request.SendBuff[0].Position;
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long BufferSize = Context.Request.SendBuff[0].Size;
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if (BufferSize != 0x4000)
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{
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Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{BufferSize:x} (expected 0x4000)");
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}
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// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
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byte[] TzData = Context.Memory.ReadBytes(BufferPosition, 0x24);
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string TzID = Encoding.ASCII.GetString(TzData).TrimEnd('\0');
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long ResultCode = 0;
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// Check if the Time Zone exists, otherwise error out.
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try
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{
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TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
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ResultCode = ToCalendarTimeWithTz(Context, PosixTime, Info);
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}
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catch (TimeZoneNotFoundException e)
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{
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Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {TzID} (len: {TzID.Length})");
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ResultCode = 0x7BA74;
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}
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return ResultCode;
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}
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public long ToCalendarTimeWithMyRule(ServiceCtx Context)
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{
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long PosixTime = Context.RequestData.ReadInt64();
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return ToCalendarTimeWithTz(Context, PosixTime, TimeZone);
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}
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}
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}
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