mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-29 21:12:33 +01:00
a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using ARMeilleure.Decoders;
|
|
using ARMeilleure.IntermediateRepresentation;
|
|
using ARMeilleure.Translation;
|
|
|
|
using static ARMeilleure.Instructions.InstEmitHelper;
|
|
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
|
|
|
|
namespace ARMeilleure.Instructions
|
|
{
|
|
static partial class InstEmit
|
|
{
|
|
public static void Sdiv(ArmEmitterContext context) => EmitDiv(context, unsigned: false);
|
|
public static void Udiv(ArmEmitterContext context) => EmitDiv(context, unsigned: true);
|
|
|
|
private static void EmitDiv(ArmEmitterContext context, bool unsigned)
|
|
{
|
|
OpCodeAluBinary op = (OpCodeAluBinary)context.CurrOp;
|
|
|
|
// If Rm == 0, Rd = 0 (division by zero).
|
|
Operand n = GetIntOrZR(context, op.Rn);
|
|
Operand m = GetIntOrZR(context, op.Rm);
|
|
|
|
Operand divisorIsZero = context.ICompareEqual(m, Const(m.Type, 0));
|
|
|
|
Operand lblBadDiv = Label();
|
|
Operand lblEnd = Label();
|
|
|
|
context.BranchIfTrue(lblBadDiv, divisorIsZero);
|
|
|
|
if (!unsigned)
|
|
{
|
|
// If Rn == INT_MIN && Rm == -1, Rd = INT_MIN (overflow).
|
|
bool is32Bits = op.RegisterSize == RegisterSize.Int32;
|
|
|
|
Operand intMin = is32Bits ? Const(int.MinValue) : Const(long.MinValue);
|
|
Operand minus1 = is32Bits ? Const(-1) : Const(-1L);
|
|
|
|
Operand nIsIntMin = context.ICompareEqual(n, intMin);
|
|
Operand mIsMinus1 = context.ICompareEqual(m, minus1);
|
|
|
|
Operand lblGoodDiv = Label();
|
|
|
|
context.BranchIfFalse(lblGoodDiv, context.BitwiseAnd(nIsIntMin, mIsMinus1));
|
|
|
|
SetAluDOrZR(context, intMin);
|
|
|
|
context.Branch(lblEnd);
|
|
|
|
context.MarkLabel(lblGoodDiv);
|
|
}
|
|
|
|
Operand d = unsigned
|
|
? context.DivideUI(n, m)
|
|
: context.Divide (n, m);
|
|
|
|
SetAluDOrZR(context, d);
|
|
|
|
context.Branch(lblEnd);
|
|
|
|
context.MarkLabel(lblBadDiv);
|
|
|
|
SetAluDOrZR(context, Const(op.GetOperandType(), 0));
|
|
|
|
context.MarkLabel(lblEnd);
|
|
}
|
|
}
|
|
}
|