mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
efb135b74c
* Clear CPU side data on GPU buffer clears * Implement tracked fill operation that can signal other resource types except buffer * Fix tests, add missing XML doc * PR feedback
415 lines
14 KiB
C#
415 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace Ryujinx.Memory.Tracking
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{
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/// <summary>
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/// A region handle that tracks a large region using many smaller handles, to provide
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/// granular tracking that can be used to track partial updates. Backed by a bitmap
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/// to improve performance when scanning large regions.
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/// </summary>
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public class MultiRegionHandle : IMultiRegionHandle
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{
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/// <summary>
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/// A list of region handles for each granularity sized chunk of the whole region.
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/// </summary>
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private readonly RegionHandle[] _handles;
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private readonly ulong Address;
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private readonly ulong Granularity;
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private readonly ulong Size;
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private ConcurrentBitmap _dirtyBitmap;
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private int _sequenceNumber;
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private BitMap _sequenceNumberBitmap;
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private BitMap _dirtyCheckedBitmap;
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private int _uncheckedHandles;
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public bool Dirty { get; private set; } = true;
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internal MultiRegionHandle(
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MemoryTracking tracking,
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ulong address,
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ulong size,
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IEnumerable<IRegionHandle> handles,
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ulong granularity,
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int id)
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{
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_handles = new RegionHandle[(size + granularity - 1) / granularity];
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Granularity = granularity;
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_dirtyBitmap = new ConcurrentBitmap(_handles.Length, true);
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_sequenceNumberBitmap = new BitMap(_handles.Length);
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_dirtyCheckedBitmap = new BitMap(_handles.Length);
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int i = 0;
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if (handles != null)
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{
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// Inherit from the handles we were given. Any gaps must be filled with new handles,
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// and old handles larger than our granularity must copy their state onto new granular handles and dispose.
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// It is assumed that the provided handles do not overlap, in order, are on page boundaries,
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// and don't extend past the requested range.
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foreach (RegionHandle handle in handles)
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{
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int startIndex = (int)((handle.RealAddress - address) / granularity);
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// Fill any gap left before this handle.
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while (i < startIndex)
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{
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RegionHandle fillHandle = tracking.BeginTrackingBitmap(address + (ulong)i * granularity, granularity, _dirtyBitmap, i, id);
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fillHandle.Parent = this;
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_handles[i++] = fillHandle;
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}
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lock (tracking.TrackingLock)
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{
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if (handle is RegionHandle bitHandle && handle.Size == granularity)
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{
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handle.Parent = this;
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bitHandle.ReplaceBitmap(_dirtyBitmap, i);
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_handles[i++] = bitHandle;
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}
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else
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{
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int endIndex = (int)((handle.RealEndAddress - address) / granularity);
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while (i < endIndex)
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{
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RegionHandle splitHandle = tracking.BeginTrackingBitmap(address + (ulong)i * granularity, granularity, _dirtyBitmap, i, id);
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splitHandle.Parent = this;
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splitHandle.Reprotect(handle.Dirty);
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RegionSignal signal = handle.PreAction;
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if (signal != null)
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{
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splitHandle.RegisterAction(signal);
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}
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_handles[i++] = splitHandle;
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}
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handle.Dispose();
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}
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}
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}
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}
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// Fill any remaining space with new handles.
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while (i < _handles.Length)
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{
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RegionHandle handle = tracking.BeginTrackingBitmap(address + (ulong)i * granularity, granularity, _dirtyBitmap, i, id);
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handle.Parent = this;
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_handles[i++] = handle;
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}
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_uncheckedHandles = _handles.Length;
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Address = address;
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Size = size;
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}
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public void SignalWrite()
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{
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Dirty = true;
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}
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public IEnumerable<RegionHandle> GetHandles()
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{
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return _handles;
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}
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public void ForceDirty(ulong address, ulong size)
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{
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Dirty = true;
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int startHandle = (int)((address - Address) / Granularity);
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int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
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for (int i = startHandle; i <= lastHandle; i++)
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{
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if (_sequenceNumberBitmap.Clear(i))
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{
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_uncheckedHandles++;
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}
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_handles[i].ForceDirty();
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}
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}
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public void QueryModified(Action<ulong, ulong> modifiedAction)
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{
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if (!Dirty)
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{
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return;
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}
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Dirty = false;
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QueryModified(Address, Size, modifiedAction);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ParseDirtyBits(long dirtyBits, ref int baseBit, ref int prevHandle, ref ulong rgStart, ref ulong rgSize, Action<ulong, ulong> modifiedAction)
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{
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while (dirtyBits != 0)
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{
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int bit = BitOperations.TrailingZeroCount(dirtyBits);
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dirtyBits &= ~(1L << bit);
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int handleIndex = baseBit + bit;
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RegionHandle handle = _handles[handleIndex];
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if (handleIndex != prevHandle + 1)
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{
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// Submit handles scanned until the gap as dirty
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if (rgSize != 0)
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{
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modifiedAction(rgStart, rgSize);
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rgSize = 0;
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}
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rgStart = handle.RealAddress;
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}
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if (handle.Dirty)
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{
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rgSize += handle.RealSize;
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handle.Reprotect();
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}
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prevHandle = handleIndex;
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}
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baseBit += ConcurrentBitmap.IntSize;
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}
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public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction)
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{
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int startHandle = (int)((address - Address) / Granularity);
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int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
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ulong rgStart = Address + (ulong)startHandle * Granularity;
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if (startHandle == lastHandle)
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{
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RegionHandle handle = _handles[startHandle];
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if (handle.Dirty)
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{
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handle.Reprotect();
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modifiedAction(rgStart, handle.RealSize);
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}
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return;
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}
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ulong rgSize = 0;
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long[] masks = _dirtyBitmap.Masks;
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int startIndex = startHandle >> ConcurrentBitmap.IntShift;
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int startBit = startHandle & ConcurrentBitmap.IntMask;
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long startMask = -1L << startBit;
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int endIndex = lastHandle >> ConcurrentBitmap.IntShift;
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int endBit = lastHandle & ConcurrentBitmap.IntMask;
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long endMask = (long)(ulong.MaxValue >> (ConcurrentBitmap.IntMask - endBit));
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long startValue = Volatile.Read(ref masks[startIndex]);
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int baseBit = startIndex << ConcurrentBitmap.IntShift;
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int prevHandle = startHandle - 1;
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if (startIndex == endIndex)
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{
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ParseDirtyBits(startValue & startMask & endMask, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
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}
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else
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{
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ParseDirtyBits(startValue & startMask, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
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for (int i = startIndex + 1; i < endIndex; i++)
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{
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ParseDirtyBits(Volatile.Read(ref masks[i]), ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
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}
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long endValue = Volatile.Read(ref masks[endIndex]);
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ParseDirtyBits(endValue & endMask, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
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}
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if (rgSize != 0)
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{
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modifiedAction(rgStart, rgSize);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ParseDirtyBits(long dirtyBits, long mask, int index, long[] seqMasks, long[] checkMasks, ref int baseBit, ref int prevHandle, ref ulong rgStart, ref ulong rgSize, Action<ulong, ulong> modifiedAction)
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{
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long seqMask = mask & ~seqMasks[index];
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long checkMask = (~dirtyBits) & seqMask;
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dirtyBits &= seqMask;
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while (dirtyBits != 0)
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{
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int bit = BitOperations.TrailingZeroCount(dirtyBits);
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long bitValue = 1L << bit;
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dirtyBits &= ~bitValue;
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int handleIndex = baseBit + bit;
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RegionHandle handle = _handles[handleIndex];
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if (handleIndex != prevHandle + 1)
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{
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// Submit handles scanned until the gap as dirty
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if (rgSize != 0)
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{
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modifiedAction(rgStart, rgSize);
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rgSize = 0;
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}
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rgStart = handle.RealAddress;
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}
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rgSize += handle.RealSize;
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handle.Reprotect(false, (checkMasks[index] & bitValue) == 0);
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checkMasks[index] &= ~bitValue;
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prevHandle = handleIndex;
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}
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checkMasks[index] |= checkMask;
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seqMasks[index] |= mask;
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_uncheckedHandles -= BitOperations.PopCount((ulong)seqMask);
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baseBit += ConcurrentBitmap.IntSize;
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}
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public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber)
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{
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int startHandle = (int)((address - Address) / Granularity);
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int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
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ulong rgStart = Address + (ulong)startHandle * Granularity;
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if (sequenceNumber != _sequenceNumber)
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{
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if (_uncheckedHandles != _handles.Length)
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{
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_sequenceNumberBitmap.Clear();
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_uncheckedHandles = _handles.Length;
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}
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_sequenceNumber = sequenceNumber;
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}
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if (startHandle == lastHandle)
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{
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var handle = _handles[startHandle];
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if (_sequenceNumberBitmap.Set(startHandle))
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{
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_uncheckedHandles--;
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if (handle.DirtyOrVolatile())
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{
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handle.Reprotect();
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modifiedAction(rgStart, handle.RealSize);
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}
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}
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return;
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}
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if (_uncheckedHandles == 0)
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{
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return;
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}
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ulong rgSize = 0;
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long[] seqMasks = _sequenceNumberBitmap.Masks;
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long[] checkedMasks = _dirtyCheckedBitmap.Masks;
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long[] masks = _dirtyBitmap.Masks;
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int startIndex = startHandle >> ConcurrentBitmap.IntShift;
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int startBit = startHandle & ConcurrentBitmap.IntMask;
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long startMask = -1L << startBit;
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int endIndex = lastHandle >> ConcurrentBitmap.IntShift;
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int endBit = lastHandle & ConcurrentBitmap.IntMask;
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long endMask = (long)(ulong.MaxValue >> (ConcurrentBitmap.IntMask - endBit));
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long startValue = Volatile.Read(ref masks[startIndex]);
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int baseBit = startIndex << ConcurrentBitmap.IntShift;
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int prevHandle = startHandle - 1;
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if (startIndex == endIndex)
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{
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ParseDirtyBits(startValue, startMask & endMask, startIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
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}
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else
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{
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ParseDirtyBits(startValue, startMask, startIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
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for (int i = startIndex + 1; i < endIndex; i++)
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{
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ParseDirtyBits(Volatile.Read(ref masks[i]), -1L, i, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
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}
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long endValue = Volatile.Read(ref masks[endIndex]);
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ParseDirtyBits(endValue, endMask, endIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
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}
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if (rgSize != 0)
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{
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modifiedAction(rgStart, rgSize);
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}
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}
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public void RegisterAction(ulong address, ulong size, RegionSignal action)
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{
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int startHandle = (int)((address - Address) / Granularity);
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int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
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for (int i = startHandle; i <= lastHandle; i++)
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{
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_handles[i].RegisterAction(action);
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}
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}
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public void RegisterPreciseAction(ulong address, ulong size, PreciseRegionSignal action)
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{
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int startHandle = (int)((address - Address) / Granularity);
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int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
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for (int i = startHandle; i <= lastHandle; i++)
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{
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_handles[i].RegisterPreciseAction(action);
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}
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}
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public void Dispose()
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{
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foreach (var handle in _handles)
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{
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handle.Dispose();
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}
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}
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}
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}
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