mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
100 lines
2.2 KiB
C#
100 lines
2.2 KiB
C#
using Avalonia.Rendering;
|
|
using System;
|
|
using System.Threading;
|
|
using System.Timers;
|
|
|
|
namespace Ryujinx.Ava.Ui.Controls
|
|
{
|
|
internal class RenderTimer : IRenderTimer, IDisposable
|
|
{
|
|
public event Action<TimeSpan> Tick
|
|
{
|
|
add
|
|
{
|
|
_tick += value;
|
|
|
|
if (_subscriberCount++ == 0)
|
|
{
|
|
Start();
|
|
}
|
|
}
|
|
|
|
remove
|
|
{
|
|
if (--_subscriberCount == 0)
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
_tick -= value;
|
|
}
|
|
}
|
|
|
|
private Thread _tickThread;
|
|
private readonly System.Timers.Timer _timer;
|
|
|
|
private Action<TimeSpan> _tick;
|
|
private int _subscriberCount;
|
|
|
|
private bool _isRunning;
|
|
|
|
private AutoResetEvent _resetEvent;
|
|
|
|
public RenderTimer()
|
|
{
|
|
_timer = new System.Timers.Timer(15);
|
|
_resetEvent = new AutoResetEvent(true);
|
|
_timer.Elapsed += Timer_Elapsed;
|
|
}
|
|
|
|
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
|
|
{
|
|
TickNow();
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
_timer.Start();
|
|
if (_tickThread == null)
|
|
{
|
|
_tickThread = new Thread(RunTick);
|
|
_tickThread.Name = "RenderTimerTickThread";
|
|
_tickThread.IsBackground = true;
|
|
_isRunning = true;
|
|
_tickThread.Start();
|
|
}
|
|
}
|
|
|
|
public void RunTick()
|
|
{
|
|
while (_isRunning)
|
|
{
|
|
_resetEvent.WaitOne();
|
|
_tick?.Invoke(TimeSpan.FromMilliseconds(Environment.TickCount));
|
|
}
|
|
}
|
|
|
|
public void TickNow()
|
|
{
|
|
lock (_timer)
|
|
{
|
|
_resetEvent.Set();
|
|
}
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
_timer.Stop();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_timer.Elapsed -= Timer_Elapsed;
|
|
_timer.Stop();
|
|
_isRunning = false;
|
|
_resetEvent.Set();
|
|
_tickThread.Join();
|
|
_resetEvent.Dispose();
|
|
}
|
|
}
|
|
}
|