mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-01 22:12:08 +01:00
dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
122 lines
2.8 KiB
C#
122 lines
2.8 KiB
C#
using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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class AudioRenderer : IAudioRenderer
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{
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private AudioRenderSystem _impl;
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public AudioRenderer(AudioRenderSystem impl)
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{
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_impl = impl;
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}
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public ResultCode ExecuteAudioRendererRendering()
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{
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return (ResultCode)_impl.ExecuteAudioRendererRendering();
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}
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public uint GetMixBufferCount()
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{
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return _impl.GetMixBufferCount();
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}
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public uint GetRenderingTimeLimit()
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{
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return _impl.GetRenderingTimeLimit();
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}
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public uint GetSampleCount()
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{
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return _impl.GetSampleCount();
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}
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public uint GetSampleRate()
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{
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return _impl.GetSampleRate();
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}
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public int GetState()
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{
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if (_impl.IsActive())
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{
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return 0;
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}
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return 1;
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}
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public ResultCode QuerySystemEvent(out KEvent systemEvent)
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{
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ResultCode resultCode = (ResultCode)_impl.QuerySystemEvent(out IWritableEvent outEvent);
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if (resultCode == ResultCode.Success)
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{
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if (outEvent is AudioKernelEvent)
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{
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systemEvent = ((AudioKernelEvent)outEvent).Event;
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}
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else
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{
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throw new NotImplementedException();
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}
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}
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else
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{
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systemEvent = null;
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}
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return resultCode;
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}
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public ResultCode RequestUpdate(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
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{
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return (ResultCode)_impl.Update(output, performanceOutput, input);
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}
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public void SetRenderingTimeLimit(uint percent)
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{
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_impl.SetRenderingTimeLimitPercent(percent);
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}
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public ResultCode Start()
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{
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_impl.Start();
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return ResultCode.Success;
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}
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public ResultCode Stop()
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{
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_impl.Stop();
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return ResultCode.Success;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_impl.Dispose();
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}
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}
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public void SetVoiceDropParameter(float voiceDropParameter)
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{
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_impl.SetVoiceDropParameter(voiceDropParameter);
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}
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public float GetVoiceDropParameter()
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{
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return _impl.GetVoiceDropParameter();
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}
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}
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}
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