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A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`. It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level. |
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.. | ||
AppleHv | ||
Jit | ||
LightningJit | ||
Signal | ||
AddressSpace.cs | ||
AddressTable.cs | ||
DummyDiskCacheLoadState.cs | ||
ExceptionCallbacks.cs | ||
ICpuContext.cs | ||
ICpuEngine.cs | ||
IDiskCacheState.cs | ||
IExecutionContext.cs | ||
ITickSource.cs | ||
IVirtualMemoryManagerTracked.cs | ||
LoadState.cs | ||
ManagedPageFlags.cs | ||
MemoryEhMeilleure.cs | ||
MemoryHelper.cs | ||
PrivateMemoryAllocation.cs | ||
PrivateMemoryAllocator.cs | ||
Ryujinx.Cpu.csproj | ||
TickSource.cs | ||
VirtualMemoryManagerRefCountedBase.cs |