mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-03 06:52:11 +01:00
a47824f961
* Ava UI: Add Notifications and Cleanup * Revert notifications on ErrorDialog * remove unused code from game list views * Fix cast
65 lines
No EOL
2.3 KiB
C#
65 lines
No EOL
2.3 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Controls.Notifications;
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using Avalonia.Threading;
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using Ryujinx.Ava.Common.Locale;
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Helpers
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{
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public static class NotificationHelper
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{
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private const int MaxNotifications = 4;
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private const int NotificationDelayInMs = 5000;
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private static WindowNotificationManager _notificationManager;
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private static readonly ManualResetEvent _templateAppliedEvent = new(false);
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private static readonly BlockingCollection<Notification> _notifications = new();
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public static void SetNotificationManager(Window host)
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{
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_notificationManager = new WindowNotificationManager(host)
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{
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Position = NotificationPosition.BottomRight,
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MaxItems = MaxNotifications,
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Margin = new Thickness(0, 0, 15, 40)
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};
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_notificationManager.TemplateApplied += (sender, args) =>
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{
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_templateAppliedEvent.Set();
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};
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Task.Run(async () =>
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{
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_templateAppliedEvent.WaitOne();
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foreach (var notification in _notifications.GetConsumingEnumerable())
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{
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Dispatcher.UIThread.Post(() =>
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{
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_notificationManager.Show(notification);
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});
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await Task.Delay(NotificationDelayInMs / MaxNotifications);
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}
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});
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}
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public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)
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{
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var delay = waitingExit ? TimeSpan.FromMilliseconds(0) : TimeSpan.FromMilliseconds(NotificationDelayInMs);
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_notifications.Add(new Notification(title, text, type, delay, onClick, onClose));
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}
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public static void ShowError(string message)
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{
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Show(LocaleManager.Instance[LocaleKeys.DialogErrorTitle], $"{LocaleManager.Instance[LocaleKeys.DialogErrorMessage]}\n\n{message}", NotificationType.Error);
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}
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}
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} |