mirror of
https://github.com/GreemDev/Ryujinx
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5facc0c07f
* Name all threads Close #874 * use ThreadName instead of ThreadId in Logging
146 lines
No EOL
3.8 KiB
C#
146 lines
No EOL
3.8 KiB
C#
using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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class KTimeManager : IDisposable
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{
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private class WaitingObject
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{
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public IKFutureSchedulerObject Object { get; private set; }
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public long TimePoint { get; private set; }
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public WaitingObject(IKFutureSchedulerObject schedulerObj, long timePoint)
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{
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Object = schedulerObj;
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TimePoint = timePoint;
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}
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}
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private List<WaitingObject> _waitingObjects;
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private AutoResetEvent _waitEvent;
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private bool _keepRunning;
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public KTimeManager()
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{
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_waitingObjects = new List<WaitingObject>();
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_keepRunning = true;
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Thread work = new Thread(WaitAndCheckScheduledObjects)
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{
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Name = "HLE.TimeManager"
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};
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work.Start();
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}
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public void ScheduleFutureInvocation(IKFutureSchedulerObject schedulerObj, long timeout)
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{
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long timePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(timeout);
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lock (_waitingObjects)
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{
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_waitingObjects.Add(new WaitingObject(schedulerObj, timePoint));
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}
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_waitEvent.Set();
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}
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public static long ConvertNanosecondsToMilliseconds(long time)
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{
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time /= 1000000;
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if ((ulong)time > int.MaxValue)
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{
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return int.MaxValue;
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}
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return time;
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}
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public static long ConvertMillisecondsToNanoseconds(long time)
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{
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return time * 1000000;
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}
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public static long ConvertMillisecondsToTicks(long time)
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{
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return time * 19200;
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}
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public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
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{
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lock (_waitingObjects)
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{
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_waitingObjects.RemoveAll(x => x.Object == Object);
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}
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}
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private void WaitAndCheckScheduledObjects()
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{
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using (_waitEvent = new AutoResetEvent(false))
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{
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while (_keepRunning)
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{
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WaitingObject next;
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lock (_waitingObjects)
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{
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next = _waitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
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}
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if (next != null)
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{
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long timePoint = PerformanceCounter.ElapsedMilliseconds;
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if (next.TimePoint > timePoint)
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{
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_waitEvent.WaitOne((int)(next.TimePoint - timePoint));
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}
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bool timeUp = PerformanceCounter.ElapsedMilliseconds >= next.TimePoint;
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if (timeUp)
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{
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lock (_waitingObjects)
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{
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timeUp = _waitingObjects.Remove(next);
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}
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}
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if (timeUp)
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{
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next.Object.TimeUp();
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}
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}
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else
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{
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_waitEvent.WaitOne();
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}
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}
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_keepRunning = false;
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_waitEvent?.Set();
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}
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}
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}
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} |