mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 14:26:44 +01:00
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using ChocolArm64.Memory;
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using System.Text;
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namespace Ryujinx.HLE.HOS
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{
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static class Homebrew
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{
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public const string TemporaryNroSuffix = ".ryu_tmp.nro";
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//http://switchbrew.org/index.php?title=Homebrew_ABI
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public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle, string SwitchPath)
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{
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//MainThreadHandle.
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WriteConfigEntry(Memory, ref Position, 1, 0, MainThreadHandle);
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//NextLoadPath.
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WriteConfigEntry(Memory, ref Position, 2, 0, Position + 0x200, Position + 0x400);
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//Argv.
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long ArgvPosition = Position + 0xC00;
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Memory.WriteBytes(ArgvPosition, Encoding.ASCII.GetBytes(SwitchPath + "\0"));
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WriteConfigEntry(Memory, ref Position, 5, 0, 0, ArgvPosition);
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//AppletType.
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WriteConfigEntry(Memory, ref Position, 7);
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//EndOfList.
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WriteConfigEntry(Memory, ref Position, 0);
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}
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private static void WriteConfigEntry(
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AMemory Memory,
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ref long Position,
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int Key,
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int Flags = 0,
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long Value0 = 0,
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long Value1 = 0)
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{
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Memory.WriteInt32(Position + 0x00, Key);
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Memory.WriteInt32(Position + 0x04, Flags);
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Memory.WriteInt64(Position + 0x08, Value0);
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Memory.WriteInt64(Position + 0x10, Value1);
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Position += 0x18;
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}
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public static string ReadHbAbiNextLoadPath(AMemory Memory, long Position)
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{
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string FileName = null;
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while (true)
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{
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long Key = Memory.ReadInt64(Position);
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if (Key == 2)
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{
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long Value0 = Memory.ReadInt64(Position + 0x08);
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long Value1 = Memory.ReadInt64(Position + 0x10);
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FileName = AMemoryHelper.ReadAsciiString(Memory, Value0, Value1 - Value0);
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break;
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}
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else if (Key == 0)
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{
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break;
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}
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Position += 0x18;
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}
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return FileName;
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}
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}
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}
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